|ANÚNCIOS FIXOS BRDEVILS
SERVIDOR TEAMSPEAK 3 BRDEVILS -> Acesso pelo IP:22.214.171.124:7989 ou pelo endereço ts3.brdevils.com:9987
SERVIDOR TEAMSPEAK 3 BRDEVILS -> Para obter acesso irrestrito, veja como aqui
RECRUTAMENTO BRDEVILS -> Caso queira se juntar a nós leia este fórum
MANUAL PR 0.97 -> Para baixar o manual do PR em português clique aqui
| NOVIDADE NO WAR THUNDER
Posted by: dinart - 02-12-2013 09:39 PM
- Replies (5)
POST ORIGINAL http://forum.warthunder.com/index.php?/t...tch-notes/
his is not the final list of changes. The final patch note will be posted later
The long-awaited 1.37 will bring many significant changes to the game. This includes:
Progression system rework. The number of ranks will be changed to 5 and they will be based on actual periods in aviation development. In order to get access to the new aircraft a player will have to research the previous one in the branch. More details in our latest Developers’ Diaries issue.
Addition of multiple new aircraft. Among them are the Soviet I-185 fighter and the heavily armed La-9; the German Bf 109 F-1 and F-2 fighters, and the Hs.129B-3 attacker equipped with an enormous 75mm cannon; the British Tempest Mk V ser. 2 with two Vickers P 47mm cannons; the Japanese Ki-84 series of fighters and many other enjoyable planes.
‘Custom battles are now hosted on our servers instead of the client’s computer. This will secure comfortable and stable connection for online tournament organizers, squadron fighters and those who just want to sharpen their skills with friends.
Mission Editor is now a part of the Test Flight mode. Now you can try your newly acquired aircraft in a fully customizable environment: choose the battle scenario, weather, number and skill level of your enemies.
Significant changes to the Dynamic Campaign mode.
8 new maps for different game types.
Flight and damage models of many aircraft brought in line with the historical data.
New render with DX11 support. Detail level improved on all settings, up to 25% performance increase for some video cards.
- I-185 (M-82)
- Fw.190D-9 (premium)
- Hawker Tempest Mk V
- Hawker Tempest Mk II
- A6M3 mod22 Ko
- A6M5 otsu
- Ki-84 hei
- Ki-84 otsu
- Ki-84 ko
New player progress system (more details in the last issue of Developers’ Diary).
‘Custom battles’ are now hosted on game servers instead of players’ computers.
‘Custom battles’ now allow up to 32 people to participate.
‘Dynamic campaign’ now allows a choice of the historical period in the campaign.
‘Dynamic campaign’ planes are now chosen automatically . The player may use aircraft that he has not yet purchased.
Co-operative temporarily removed from the Mission editor and Dynamic campaign mode. It will be reintroduced later with extended functionality.
Ground targets visibility distance in Simulator battles (former Full Real battles) reduced by 1 km.
Game Types names changed. History Battles renamed to Realistic Battles. Full-Real Battles to Simulator Battles.
Custom Battles settings may now be changed without leaving the session.
Research and Modification menus have been reworked.
Mission editor moved to the Test flight window.
Mission editor is only available for the planes with crews.
Interface colours changed.
Player profile menu relocated.
Modifications, Crew, Customization and Test Flight buttons have been moved to the bottom and left. They are now located above the crew slots.
More than 1000 text descriptions corrected
Graphics and models:
New DX11 supporting render introduced.
All location graphics reworked.
Visual models and cockpits corrected for several aircraft.
I-16 type and I-16 type 28 visual fully reworked.
XP-55 damage model adjusted.
Wellington (all models) - fuselage durability changed.
D.520 and D.521damage models adjusted.
IL-2, IL-2M, IL-10 wing frame damage models adjusted
Full flight models state report will be posted Soon™
Flight models settings meet the historical data entirely:
A6M3, A6M3 mod.22, A6M3 mod.22Kо, A-20G-30, A-26C, A-26C-45-DT, B-25J-1, B-25J-20 B-25J-30 (USSR), Havoc Mk I (Britain), P-47d-25, P-47d-28, I-16 type 18,I-16 type 28, P-400, P-39Q-15, Typhoon Mk.Ia, I-15bis, I-15 WR, I-15 М-22, I-15 K, I-185 (М-82), Yak-3, Yak-3P, Typhoon Mk.1b/L, B7A2
Flight models settings closely meet the historical data:
P-36A, Rasmussen’s P-36A, P-36С, P-36G
Flight models preliminary corrections:
B-17E, B-17E/L, B-17G, B-24D
New armament and modifications:
M10 mounts added for P-39 (N/Q), P-51D, P-47D, A-20G aircraft
HVAR rockets added for F-86 (all modifications)
B-17 bomb bay size corrected (6x1000 lbs instead of 8x1000 lbs)
Increased the number of bomb presets for P-63A-10
USA bombs weight is now calculated correctly
Hawker Tempest Mk V - 250 lbs underwing mounted bombs added
Hawker Tempest Mk II - 2x250 lbs and 2x 500 lbs underwing mounted bombs added
Wellington (all models) - number of bomb presets increased
Wellington (all models) - fuselage damage model fixed
Lancaster - number of bomb presets increased
Beaufighter mk.X - 12.7mm M2 Browning machine guns replaced with 7.7mm Browning machine guns
Britain bombs weight is now calculated correctly
2 x torpedoes added for He.111H-6
BK 37 cannons added for HS.129B-2
500 kg bombs removed from Bf 109 G series
Number of SM. 79 planes available for purchase reduced to 4. S. 79 1937 and S. 79 1941 are no longer available.
U4 modification of Me.410 now also has 2x20mm cannons
BK 5 ammunition increased by 1 round (the one that is already loaded)
Bf.109G-6 now has a 20 mm cannon as default. 30 mm cannon needs to be researched
The new Yak-9UT now has unlockable 37 and 45mm cannons
The new I-185 (M-82) now has underwing mounted rockets and bombs
La-5 ‘Rear Armoured Glass’ modification has been removed
IL-2, IL-2M and IL-10 wing frame durability adjusted
ShKAS ammunition changed to 1500 bullets (down from 3000)
Number of SB-2 planes available for research reduced to 4. Number of SB-2 planes available for purchase reduced to 4. SB-2M-103 MV-3, SB-2M-103U are no longer available.
Number of Yer-2 planes available for research reduced to 4. Number of Yer-2 planes available for purchase reduced to 4. Yer-2 M-105 TAT, Yer-2 M-105R TAT are no longer available.
I-16 type 18 and type 28 visual models improved
All A6M planes now can mount 2x60kg bombs
Ki-84 planes now can mount 2x50 kg and 2x250 kg bombs
Ki-61 otsu and Ki-61 hei now can mount 2x50 kg and 2x250 kg bombs
N1K2-J - now can mount 2x250 kg bombs
Japan bombs weight is now calculated correctly
Ki-96 and Ki-102 Ho-5 cannons’ ammunition increased from 200 to 400
Missions and maps:
[Operation] Defending Stalingrad
[Ground Strike] Foggy Albion
[Ground Strike] Iron Range
[Ground Strike] Desert Coast
- Added Bombing areas for all [Ground Strike] missions.
- Destroying such areas reduces victory points for the enemy team by 10%.
- [Operation] Kuban, [Operation] Ruhr, [Operation] Ardennes,
- [Operation] Berlin changed to increase the impact of ground attack actions, namely:
- Reduced the number of heavy ground units that influence the victory points.
- Completing mission objectives reduces victory points for the enemy team by 10%.
- Ground forces routes adjusted for better balance.
- Bombers and attack aircraft now start the battle closer to the enemy ground targets, giving them a chance for at least one effective strike.
Korean War Theatre added. It includes 3 new missions: “Storm Warning”, “Blind Hunt” and “Dangerous Reconnaissance”.
7 new missions added to the Pacific Ocean Theatre
Wait for dev server to become open before discussion please guys. This is just a heads up.
| PRELOAD PR 1.0 - Data de Lançamento 2 de Agosto
Posted by: CHURRAS - 30-07-2013 09:11 AM
- Replies (26)
Ladies and gentlemen, this is it. After 8 years of rigorous development, 21 total releases and countless numbers of changes and additions involving literally tens of thousands of man hours, Project Reality has finally reached the pinnacle moment you all have been waiting for. The award winning Project Reality Team is proud to announce that we have officially concluded development of Project Reality: BF2 v1.0 and a release date has been set:
Friday, August 2nd, 2013 at 1200
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
Preload Project Reality: BF2 v1.0 Now!
As with our previous major releases, you can preload the files for Project Reality: BF2 v1.0 now. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installer, you can immediately install and begin playing within minutes! The password allowing you to run the installation files will be released automatically via the password page on August 2nd, 2013 at 1200 PRT (UTC).
Download and Preload Project Reality: BF2 v1.0 Here
View the Official Password Release Page Here
New Features and Changes
Due to the sheer amount of content in this release, there is no patch available from previous versions. Any previous installations of Project Reality: BF2 (excluding the v1.0 Open BETA) you currently have installed will be automatically removed during the PR:BF2 v1.0 installation. For those who participated in the Open BETA, please uninstall it via the control panel prior to installing v1.0. The installer comes packaged in an ISO file and instructions on how to install are detailed on the downloads page.
Project Reality: BF2 v1.0 Trailer
While you are downloading the PR:BF2 v1.0 preload release, take a moment to sit back and watch the official Project Reality: BF2 v1.0 Trailer. It provides a quick overview of everything that is included in this release as well as giving you a glimpse into the epic gameplay that awaits you!
Project Reality: BF2 v1.0 features thousands of changes and improves every aspect of the game. All of these changes combined with the addition of 2 new factions, 6 new maps, an array of new assets and multiple bug fixes, have helped make PR:BF2 v1.0 into our largest most featured packed release to date and promises players the most realistic, team oriented, online gaming experience available on the PC. Here is a quick rundown of the most noticeable changes:
- All new PR Game Launcher and Updater.
- 100 player servers and 8 player squads.
- Integrated Positional Voice Chat (PR Mumble).
- 40 total maps, including 6 brand new maps.
- Updates to existing maps.
- 2 new factions: African Resistance Fighters and French Armed Forces.
- New vehicles and weapons.
- New kit geometries for multiple factions.
- Added Machine Gunner and Spotter kits.
- Reworked rally point system.
- New sounds and special effects (explosions, etc).
- Overhauled weapon handling and deviation.
- Countless other bug fixes, tweaks and changes.
In the coming days leading up to the PR:BF2 v1.0 release, we will be unveiling Developer Highlights
featuring a more complete feature list and change log, as well as an updated map gallery of all the 40 maps contained in the release. Be sure to keep a watchful eye on the Project Reality Forums
over the week, as there will be large amounts of information and details released!
Project Reality v1.0 Server Files
If you currently host a Project Reality game server, you should receive the server files for Project Reality v1.0 via the Server Admin Control Panel in the next few days, prior to the final release. If you are interested in hosting a new server, please follow the link below to apply for a server license.
Apply for a Project Reality Server License Here
Support Project Reality!
The Project Reality Team develops modifications and games that are completely free for its community to download and play. If you would like to show your support, please consider donating to our team. Our limited funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance; any extra funds are invested into new content for the mod and website, such as sound packs, models, and software. We never use donation funds to directly pay team members. If you see that we have already met our monthly donation goal, please make a donation anyway as we may not make our goal every month.
In conclusion, the Project Reality Team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for their hard work and continued support. Without your combined efforts and contributions, Project Reality would not be where it is today.
PR:BF2 v1.0 is by no means our 'final' release. As long as there is a strong community supporting us, we will continue its development, hopefully for years to come! Stay tuned for further information as we count down the days until the Project Reality: BF2 v1.0 release! Please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Thanks again!