Lançado ACRE para ARMA2 - Burningpunk - 20-07-2010 11:06 AM
![[Image: acre_small-logo_3.jpg]](http://www.armaholic.com/datas/users/acre_small-logo_3.jpg)
ACRE - Advanced Combat Radio Environment
by
ACRE Team
http://www.armaholic.com/page.php?id=11339
Descrição:
O mod ACRE conecta o ARMA2 e o Teamspeak3 criando assim um ambiente mais imersivo de jogo, incluindo audio posicional, comunicação via rádio realista e compatibilidade completa com ARMA2 ACE2.
Nossa intenção é criar o sistema de rádio mais imersivo e realista do mundo dos jogos virtuais; baseado em conhecimento e experiência da vida real, tais como interferência causada pelo terreno, perda de sinal, distorções e tudo mais o que poderia acontecer em um sistema de rádio real.
Para comentar esta notícia utilize o seguinte link: http://www.brdevils.com/devils/showthread.php?tid=2338&pid=34717#pid34717
RE: Lançadp ACRE para ARMA2 - Burningpunk - 20-07-2010 11:07 AM
O uso desse MOD será OBRIGATÓRIO no servidor BRDevils.
Features:
Quote:* 100% ArmA2, OA and OA Combined Arms Compatible
* Two ACRE-Specific Radios
. PRC-119 man pack radio
. PRC-148 handheld radio
* 100% ACE2 Compatible
. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.
* PRC-148 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications
. Real-time 3d positional information
* Realistic terrain affects for radios
. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects
* Separate Push-To-Talk key (non-toggle) for using your radio
. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'
* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies
. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use
* Radios are now considered unique objects within the ArmA2 world
. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency
* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects
. Normal broadcasting distortion
. Signal lose distortion and noise
* 100% BattlEye compatible
* Performance and desync considerations
. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects
* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat
Instalação:
Quote:Installation - http://dev-heaven.net/projects/a2ts3/wiki/Installation_Instructions
OA Installation - http://dev-heaven.net/projects/a2ts3/wiki/Operation_Arrowhead_Installation
As we always recommend use modfolders.
Check our FAQ for a clear explanation.
Included .pbo files:
acre_
Media:
Info / Links:
Wiki - http://dev-heaven.net/projects/a2ts3/wiki
Installation - http://dev-heaven.net/projects/a2ts3/wiki/Installation_Instructions
FAQ - http://dev-heaven.net/projects/a2ts3/wiki/Troubleshooting_FAQ_Bug_Reporting
Community Tracker - http://dev-heaven.net/projects/acrecommunityhelp/issues
Official Community - TacticalGamer.Com
Credits & thanks:
* All the official ACRE testers
* TacticalGamer.Com Community for Testing: Krause, ThePieSpy, Zedic, Azzwort, Sandiford, Cro, gr!imreaper, Omega Team, TG Admins, and others
* Shack Tactical (http://www.shacktac.com) for multiple thorough testing sessions
* SSG Clan (http://www.ssg-clan.se) for so much thorough testing and dealing with crashes
* Dev-Heaven community for listening to us complain
* BI Forums community for the support
* kju & Sickboy for the dev-heaven space
Forum topic:
- BI forums
- Community Base addons
- JayArma2Lib - Jaynus' ArmA2 Extended Library (included)
ATENÇÃO: Caso alguém tenha problemas na hora de rodar o jogo com o JayArma2Lib, é porque vc tem a versão do Sprocket que veio um pouco desatualizada em relação com a versão do servidor.
Baixe o updater deste link e atualize a sua versão:
http://www.moddb.com/games/arma-2/downloads/arma-2-operation-arrowhead-patch-152-from-150
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