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		<title><![CDATA[BRDevils.com - All Forums]]></title>
		<link>http://www.brdevils.com/devils/</link>
		<description><![CDATA[BRDevils.com - http://www.brdevils.com/devils]]></description>
		<pubDate>Sat, 19 May 2012 22:14:41 -0300</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[WIP Report - Dutch Armed Forces]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6921&amp;pid=59417#pid59417</link>
			<pubDate>Sat, 19 May 2012 16:15:05 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6921&amp;pid=59417#pid59417</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_wip_oa_4.png" alt="" /></div>
<br />
<strong>-=XTRA=-Sergeant_Pim</strong> from the <a href="http://www.battlegroup-xtra.eu" target="_blank">Battlegroup -=XTRA=-</a> <a href="http://www.armaholic.com/page.php?m=add&#x26;c=news_arma2_general" target="_blank"><strong>informed</strong></a> us they have started making the Dutch Armed Forces.<br />
On the screenshots below you can find the Fuchs, the Mercedes Wolf and the C-130.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em>Some members of Battlegroup -=XTRA=- are making vehicles from the Dutch Armed Forces Mod for Arma 2. For this mod we use some vehicles from the AMT mod and would like to thank them for allowing us to use them.<br />
At this time we are looking for some help with the config scripting and standalone addon production.We are also looking for people that would like to help us give this great mod a chance of succeeding.<br />
<br />
Here Are some pictures of the Dutch Armed Forces WIP</em></ul>
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/arma22012-05-1718-29-59-49_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma22012-05-1718-29-59-49_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma22012-05-1801-57-07-47_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma22012-05-1801-57-07-47_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-01-0817-18-53-23_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-01-0817-18-53-23_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-01-0817-32-25-43_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-01-0817-32-25-43_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-05-1817-25-29-37_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-05-1817-25-29-37_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-05-1900-19-49-57_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-05-1900-19-49-57_4.jpg" alt="" /></a></div>
<br />
You can find more information and leave your feedback in the <a href="http://www.battlegroup-xtra.eu/index.php/16-ArmA-2/3321-Re-royal-netherlands-military-Landmacht.html#" target="_blank"><strong>Dutch Armed Forces wip topic</strong></a>.<br />
<br />
Posted on Sat, 19 May 2012 19&#56;03 +0000 at <a href="http://www.armaholic.com/page.php?id=16822" target="_blank">http://www.armaholic.com/page.php?id=16822</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_wip_oa_4.png" alt="" /></div>
<br />
<strong>-=XTRA=-Sergeant_Pim</strong> from the <a href="http://www.battlegroup-xtra.eu" target="_blank">Battlegroup -=XTRA=-</a> <a href="http://www.armaholic.com/page.php?m=add&c=news_arma2_general" target="_blank"><strong>informed</strong></a> us they have started making the Dutch Armed Forces.<br />
On the screenshots below you can find the Fuchs, the Mercedes Wolf and the C-130.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em>Some members of Battlegroup -=XTRA=- are making vehicles from the Dutch Armed Forces Mod for Arma 2. For this mod we use some vehicles from the AMT mod and would like to thank them for allowing us to use them.<br />
At this time we are looking for some help with the config scripting and standalone addon production.We are also looking for people that would like to help us give this great mod a chance of succeeding.<br />
<br />
Here Are some pictures of the Dutch Armed Forces WIP</em></ul>
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/arma22012-05-1718-29-59-49_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma22012-05-1718-29-59-49_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma22012-05-1801-57-07-47_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma22012-05-1801-57-07-47_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-01-0817-18-53-23_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-01-0817-18-53-23_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-01-0817-32-25-43_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-01-0817-32-25-43_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-05-1817-25-29-37_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-05-1817-25-29-37_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/arma2oa2012-05-1900-19-49-57_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/arma2oa2012-05-1900-19-49-57_4.jpg" alt="" /></a></div>
<br />
You can find more information and leave your feedback in the <a href="http://www.battlegroup-xtra.eu/index.php/16-ArmA-2/3321-Re-royal-netherlands-military-Landmacht.html#" target="_blank"><strong>Dutch Armed Forces wip topic</strong></a>.<br />
<br />
Posted on Sat, 19 May 2012 19&#56;03 +0000 at <a href="http://www.armaholic.com/page.php?id=16822" target="_blank">http://www.armaholic.com/page.php?id=16822</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Servidor TOR: Arma 2 RPG LIFE]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6920&amp;pid=59406#pid59406</link>
			<pubDate>Sat, 19 May 2012 01:51:54 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6920&amp;pid=59406#pid59406</guid>
			<description><![CDATA[Amigos, estamos com servidor de Arma 2 RPG rodando durante a semana. Nos fins de semana são realizadas operções então o servidor muda o mod utilizado.<br />
<br />
Todos são bem vindos para participar conosco no Arma 2. Podem nos procurar no ts e site:<br />
<br />
Servidor TOR Brasil<br />
IP: 66.150.121.223<br />
TS3: 199.21.115.124<br />
<a href="http://www.torbrasil.com.br" target="_blank">http://www.torbrasil.com.br</a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-16-32-02.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-16-32-02.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-16-32-02.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-17-40-45.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-17-40-45.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-17-40-45.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-18-18-59.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-18-18-59.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-18-18-59.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-25-23-61.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-25-23-61.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-25-23-61.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-17-19-70.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-17-19-70.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-17-19-70.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-18-31-31.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-18-31-31.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-18-31-31.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-23-35-21.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-23-35-21.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-23-35-21.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-25-23-61.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-25-23-61.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-25-23-61.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-30-58-60.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-30-58-60.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-30-58-60.jpg&#93;" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-31-04-14.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-31-04-14.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-31-04-14.jpg&#93;" /></a><br />
<br />
Obrigado!]]></description>
			<content:encoded><![CDATA[Amigos, estamos com servidor de Arma 2 RPG rodando durante a semana. Nos fins de semana são realizadas operções então o servidor muda o mod utilizado.<br />
<br />
Todos são bem vindos para participar conosco no Arma 2. Podem nos procurar no ts e site:<br />
<br />
Servidor TOR Brasil<br />
IP: 66.150.121.223<br />
TS3: 199.21.115.124<br />
<a href="http://www.torbrasil.com.br" target="_blank">http://www.torbrasil.com.br</a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-16-32-02.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-16-32-02.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-16-32-02.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-17-40-45.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-17-40-45.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-17-40-45.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-18-18-59.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-18-18-59.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-18-18-59.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-25-23-61.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-25-23-61.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-25-23-61.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-17-19-70.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-17-19-70.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-17-19-70.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-18-31-31.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-18-31-31.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-18-31-31.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-23-35-21.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-23-35-21.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-23-35-21.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-25-23-61.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-25-23-61.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-25-23-61.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-30-58-60.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-30-58-60.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-30-58-60.jpg]" /></a><br />
<br />
<a href="http://s1156.photobucket.com/albums/p561/daneworth/?action=view&amp;current=arma2oa2012-05-1803-31-04-14.jpg" target="_blank"><img src="http://i1156.photobucket.com/albums/p561/daneworth/th_arma2oa2012-05-1803-31-04-14.jpg" border="0" alt="[Image: th_arma2oa2012-05-1803-31-04-14.jpg]" /></a><br />
<br />
Obrigado!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: [WIP&#93; Infantaria Paraquedista - ARMA2 by EIA* Brasil]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=5659&amp;pid=59400#pid59400</link>
			<pubDate>Fri, 18 May 2012 18:21:02 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=5659&amp;pid=59400#pid59400</guid>
			<description><![CDATA[Só dando um up nesse tópico aqui pq sei que tem um pessoal do ArmAPoint que visita o forum ainda. Ouvi uns comentários jogando DayZ esses dias que estão acusando o EIA* de plágio dos modelos do Dragon no fórum do ArmAPoint (como a experiência em administração de foruns do Winters disse que eu deveria ser banido peço licença pra citar novamente o que já foi dito).<br />
<br />
Eu nem sei quem é esse Dragon e os modelos usados pelo Lepletier são de um mod <span style="font-weight: bold;"><span style="font-style: italic;"><span style="text-decoration: underline;">TURCO</span></span></span> achado no Armaholic. O mod não está disponível para download, só jogamos imagens e por isso não foi dado nenhum crédito ao criador do modelo (apesar de citarmos várias vezes onde postamos) pq somente o Lepletier e alguns membros do EIA* possuem o mod para testes.<br />
<br />
Espero que parem com as indiretinhas e caso o Dragon exista e possua bolas, venha no nosso fórum conversar sobre a autoria do modelo.<br />
<br />
<a href="http://www.eiabrasil.com/forum" target="_blank">http://www.eiabrasil.com/forum</a><br />
<br />
Valeu BRDevils]]></description>
			<content:encoded><![CDATA[Só dando um up nesse tópico aqui pq sei que tem um pessoal do ArmAPoint que visita o forum ainda. Ouvi uns comentários jogando DayZ esses dias que estão acusando o EIA* de plágio dos modelos do Dragon no fórum do ArmAPoint (como a experiência em administração de foruns do Winters disse que eu deveria ser banido peço licença pra citar novamente o que já foi dito).<br />
<br />
Eu nem sei quem é esse Dragon e os modelos usados pelo Lepletier são de um mod <span style="font-weight: bold;"><span style="font-style: italic;"><span style="text-decoration: underline;">TURCO</span></span></span> achado no Armaholic. O mod não está disponível para download, só jogamos imagens e por isso não foi dado nenhum crédito ao criador do modelo (apesar de citarmos várias vezes onde postamos) pq somente o Lepletier e alguns membros do EIA* possuem o mod para testes.<br />
<br />
Espero que parem com as indiretinhas e caso o Dragon exista e possua bolas, venha no nosso fórum conversar sobre a autoria do modelo.<br />
<br />
<a href="http://www.eiabrasil.com/forum" target="_blank">http://www.eiabrasil.com/forum</a><br />
<br />
Valeu BRDevils]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Iron Front Liberation 1944: Arma 2 Tech Enters World War II]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6916&amp;pid=59398#pid59398</link>
			<pubDate>Fri, 18 May 2012 15:48:28 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6916&amp;pid=59398#pid59398</guid>
			<description><![CDATA[Assistam o video à partir dos 14 minutos.....<br />
<br />
O Dinart vai ter um troço !]]></description>
			<content:encoded><![CDATA[Assistam o video à partir dos 14 minutos.....<br />
<br />
O Dinart vai ter um troço !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Macedonian Armed Forces first beta released]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6918&amp;pid=59396#pid59396</link>
			<pubDate>Fri, 18 May 2012 13:15:38 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6918&amp;pid=59396#pid59396</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/apminfantry2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apminfantry2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/apmm113_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apmm113_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/apmmarksman_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apmmarksman_4.jpg" alt="" /></a></div>
<br />
<strong>GossamerSolid</strong> released a first beta version of the Macedonian Armed Forces he is working on, on the <a href="http://forums.bistudio.com/showthread.php?134390-Macedonian-Armed-Forces" target="_blank"><strong>BI forums</strong></a>.<br />
This is a <strong>work in progress</strong> release so there will be issues and some content is still not included!<br />
<br />
<ul><strong>Quote GossamerSolid :</strong><br />
<br />
<em>I got a request on armaholic from a Macedonian community member that was asking if I could spend some time to make some Macedonian army troops/vehicles. I decided to give it a go in some of my spare time.<br />
<br />
What I have so far:<ul>
<li>BDU Equipped infantry<br /></li><li>Yugoslavian weapons (uses Vilas' eastern weapons pack)<br /></li><li>BMP-2, BTR-60, M113, T-55A, T-72A</ul></li>
What I'm going to try to add:<ul>
<li>"Wolves" special forces<br /></li><li>Alternative camo soldiers (I've seen a bunch of reference photos and half of them has this other camo, the other half seems to have the camo I'm using right now)<br /></li><li>Some police forces (heavily armed to combat Albanian insurgents)<br /></li><li>AN-2, Mi-24V, Mi-8<br /></li><li>BTR-70 to replace the BTR-60 (BTR-60 is a placeholder, Macedonians don't use them)<br /></li><li>Some more specific Yugoslav weapons if I can get them (M-80, M-79, Black Arrow, etc)<br /></li><li>Going to try to integrate the yugoslav weapons I'm currently using into the mod itself so you don't have to download a 200mb+ pre-req addon</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16819">Macedonian Armed Forces beta</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=9218">East Weapon Pack</a></div>
<br />
Posted on Fri, 18 May 2012 16&#19;17 +0000 at <a href="http://www.armaholic.com/page.php?id=16818" target="_blank">http://www.armaholic.com/page.php?id=16818</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/apminfantry2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apminfantry2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/apmm113_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apmm113_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/apmmarksman_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/apmmarksman_4.jpg" alt="" /></a></div>
<br />
<strong>GossamerSolid</strong> released a first beta version of the Macedonian Armed Forces he is working on, on the <a href="http://forums.bistudio.com/showthread.php?134390-Macedonian-Armed-Forces" target="_blank"><strong>BI forums</strong></a>.<br />
This is a <strong>work in progress</strong> release so there will be issues and some content is still not included!<br />
<br />
<ul><strong>Quote GossamerSolid :</strong><br />
<br />
<em>I got a request on armaholic from a Macedonian community member that was asking if I could spend some time to make some Macedonian army troops/vehicles. I decided to give it a go in some of my spare time.<br />
<br />
What I have so far:<ul>
<li>BDU Equipped infantry<br /></li><li>Yugoslavian weapons (uses Vilas' eastern weapons pack)<br /></li><li>BMP-2, BTR-60, M113, T-55A, T-72A</ul></li>
What I'm going to try to add:<ul>
<li>"Wolves" special forces<br /></li><li>Alternative camo soldiers (I've seen a bunch of reference photos and half of them has this other camo, the other half seems to have the camo I'm using right now)<br /></li><li>Some police forces (heavily armed to combat Albanian insurgents)<br /></li><li>AN-2, Mi-24V, Mi-8<br /></li><li>BTR-70 to replace the BTR-60 (BTR-60 is a placeholder, Macedonians don't use them)<br /></li><li>Some more specific Yugoslav weapons if I can get them (M-80, M-79, Black Arrow, etc)<br /></li><li>Going to try to integrate the yugoslav weapons I'm currently using into the mod itself so you don't have to download a 200mb+ pre-req addon</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16819">Macedonian Armed Forces beta</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=9218">East Weapon Pack</a></div>
<br />
Posted on Fri, 18 May 2012 16&#19;17 +0000 at <a href="http://www.armaholic.com/page.php?id=16818" target="_blank">http://www.armaholic.com/page.php?id=16818</a>]]></content:encoded>
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			<title><![CDATA[Iron Front Liberation 1944: Arma 2 Tech Enters World War II]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6916&amp;pid=59392#pid59392</link>
			<pubDate>Fri, 18 May 2012 12:18:31 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6916&amp;pid=59392#pid59392</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/iron_front_4.png"><img src="http://www.armaholic.com/./datas/users/iron_front_4.png" alt="" class="scale" /></a></div>
<br />
<strong>Ota Vrťátko</strong> sent us the latest news about Iron Front: Liberation 1944.<br />
Iron Front Liberation 1944, the brand new tactical shooter based on the Arma 2 engine, is scheduled for release exclusively for PC on <strong>May 25th 2012</strong>.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em><strong>Prague, Czech Republic May 18</strong><br />
<br />
<strong>Bohemia Interactive</strong>, the award-winning independent Czech development studio, is pleased to announce, in cooperation with <strong>AWAR</strong> and <strong>X1Software</strong>, the release of Iron Front Liberation 1944, a brand new tactical shooter based on the Arma 2 engine.<br />
<br />
About Iron Front Liberation 1944<br />
Iron Front: Liberation 1944 is based on Arma 2 technology. It offers authentic environments, weapons &#x26; vehicles and is accompanied by two campaigns as well as a huge range of single player and multiplayer missions.<br />
<br />
Experience the deciding battles of the summer offensive of 1944 as either the Germans or the Red Army. Starting out as a simple soldier on whichever side you choose, you will experience nerve-wracking, tactical combat – always caught between the orders from your commanding officers, and the reality of battlefield warfare. Over the course of the story, both protagonists will be promoted to command tanks and even fighter planes in addition to their own troops. Southern Poland is the setting, where the hostile armies will clash with the latest weapons from that period. The German objective is clear – consolidate and regroup the remaining troops, stop the Red Army’s advance at all cost, or at least slow it down. As a Red Army soldier, the task is less complex, but no less challenging: Break the resistance to enable an attack on Germany.<br />
<br />
<ul><strong>Iron Front Liberation 1944 will offer:</strong><br />
<br />
<li>Large-scale battles involving infantry, tanks and planes that re-enact a realistic development of the summer offensive of 1944<br /></li><li>Over 40 vehicles and planes, including the Königstiger, the Katyusha, the Focke-Wulf Fw-190 and the notorious Stuka<br /></li><li>Huge arsenal of authentic weapons, such as the Mauser Karabiner, the MP 40 and grenades, mines, etc.<br /></li><li>Tactical combat and commanding of troops and vehicles for a realistic “in the thick of it” feeling<br /></li><li>Advanced game systems, such as realistic damage models for tanks, destructible environment, hitching and unhitching artillery, etc.<br /></li><li>German and Russian campaign across eight missions, against an authentic backdrop<br /></li><li>Varied mission objectives and a thrilling story covering the final months of the war<br /></li><li>Extensive multiplayer capabilities, with cooperative and PvP battles<br /></li><li>Editor for creating your own missions</ul></li>
<br />
Bohemia Interactive´s CEO, Marek Spanel, explains:<ul>"The dreaded, bloody Battlefields of World War 2 are always a big challenge for developers working on realistic military simulations. You need to focus on the accuracy of historical backgrounds and units, combined with challenging and flawless yet immersive gameplay. I’m very happy that Bohemia Interactive has the opportunity to support AWAR and X1Software in this great project with our knowledge and Arma 2 technology to bring Iron Front to all PC gamers.”</ul>
<br />
For more information please visit the project’s website at <a href="http://ironfront.deepsilver.com/" target="_blank">ironfront.deepsilver.com</a> and on <a href="http://www.facebook.com/ironfrontgame" target="_blank">Facebook</a>.<br />
<br />
Preorders are available from May 18th at <a href="https://store.bistudio.com/iron-front" target="_blank">store.bistudio.com/iron-front</a>.<br />
<strong>Iron Front</strong> is scheduled for release exclusively for PC on <strong>May 25th 2012</strong>.</em></ul>
<br />
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/i1prfOG91pw" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/i1prfOG91pw" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<br />
You can find more information, screenshots and videos in our <a href="http://www.armaholic.com/forums.php?m=posts&#x26;q=14217" target="_blank">Iron Front: Liberation 1944 topic.</a><br />
<br />
<div style="text-align:right"><strong>Source:</strong> <a href="http://ironfront.deepsilver.com/" target="_blank">ironfront.deepsilver.com</a></div>
<br />
Posted on Fri, 18 May 2012 15&#53;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16820" target="_blank">http://www.armaholic.com/page.php?id=16820</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/iron_front_4.png"><img src="http://www.armaholic.com/./datas/users/iron_front_4.png" alt="" class="scale" /></a></div>
<br />
<strong>Ota Vrťátko</strong> sent us the latest news about Iron Front: Liberation 1944.<br />
Iron Front Liberation 1944, the brand new tactical shooter based on the Arma 2 engine, is scheduled for release exclusively for PC on <strong>May 25th 2012</strong>.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em><strong>Prague, Czech Republic May 18</strong><br />
<br />
<strong>Bohemia Interactive</strong>, the award-winning independent Czech development studio, is pleased to announce, in cooperation with <strong>AWAR</strong> and <strong>X1Software</strong>, the release of Iron Front Liberation 1944, a brand new tactical shooter based on the Arma 2 engine.<br />
<br />
About Iron Front Liberation 1944<br />
Iron Front: Liberation 1944 is based on Arma 2 technology. It offers authentic environments, weapons & vehicles and is accompanied by two campaigns as well as a huge range of single player and multiplayer missions.<br />
<br />
Experience the deciding battles of the summer offensive of 1944 as either the Germans or the Red Army. Starting out as a simple soldier on whichever side you choose, you will experience nerve-wracking, tactical combat – always caught between the orders from your commanding officers, and the reality of battlefield warfare. Over the course of the story, both protagonists will be promoted to command tanks and even fighter planes in addition to their own troops. Southern Poland is the setting, where the hostile armies will clash with the latest weapons from that period. The German objective is clear – consolidate and regroup the remaining troops, stop the Red Army’s advance at all cost, or at least slow it down. As a Red Army soldier, the task is less complex, but no less challenging: Break the resistance to enable an attack on Germany.<br />
<br />
<ul><strong>Iron Front Liberation 1944 will offer:</strong><br />
<br />
<li>Large-scale battles involving infantry, tanks and planes that re-enact a realistic development of the summer offensive of 1944<br /></li><li>Over 40 vehicles and planes, including the Königstiger, the Katyusha, the Focke-Wulf Fw-190 and the notorious Stuka<br /></li><li>Huge arsenal of authentic weapons, such as the Mauser Karabiner, the MP 40 and grenades, mines, etc.<br /></li><li>Tactical combat and commanding of troops and vehicles for a realistic “in the thick of it” feeling<br /></li><li>Advanced game systems, such as realistic damage models for tanks, destructible environment, hitching and unhitching artillery, etc.<br /></li><li>German and Russian campaign across eight missions, against an authentic backdrop<br /></li><li>Varied mission objectives and a thrilling story covering the final months of the war<br /></li><li>Extensive multiplayer capabilities, with cooperative and PvP battles<br /></li><li>Editor for creating your own missions</ul></li>
<br />
Bohemia Interactive´s CEO, Marek Spanel, explains:<ul>"The dreaded, bloody Battlefields of World War 2 are always a big challenge for developers working on realistic military simulations. You need to focus on the accuracy of historical backgrounds and units, combined with challenging and flawless yet immersive gameplay. I’m very happy that Bohemia Interactive has the opportunity to support AWAR and X1Software in this great project with our knowledge and Arma 2 technology to bring Iron Front to all PC gamers.”</ul>
<br />
For more information please visit the project’s website at <a href="http://ironfront.deepsilver.com/" target="_blank">ironfront.deepsilver.com</a> and on <a href="http://www.facebook.com/ironfrontgame" target="_blank">Facebook</a>.<br />
<br />
Preorders are available from May 18th at <a href="https://store.bistudio.com/iron-front" target="_blank">store.bistudio.com/iron-front</a>.<br />
<strong>Iron Front</strong> is scheduled for release exclusively for PC on <strong>May 25th 2012</strong>.</em></ul>
<br />
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/i1prfOG91pw" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/i1prfOG91pw" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<br />
You can find more information, screenshots and videos in our <a href="http://www.armaholic.com/forums.php?m=posts&q=14217" target="_blank">Iron Front: Liberation 1944 topic.</a><br />
<br />
<div style="text-align:right"><strong>Source:</strong> <a href="http://ironfront.deepsilver.com/" target="_blank">ironfront.deepsilver.com</a></div>
<br />
Posted on Fri, 18 May 2012 15&#53;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16820" target="_blank">http://www.armaholic.com/page.php?id=16820</a>]]></content:encoded>
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			<title><![CDATA[SP mission :  Operation Croc Hunt 1-2: Insertion by headup]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6915&amp;pid=59391#pid59391</link>
			<pubDate>Fri, 18 May 2012 09:42:56 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6915&amp;pid=59391#pid59391</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/0vozk_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/0vozk_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/t5f5r_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/t5f5r_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/tiwuh_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/tiwuh_4.jpg" alt="" /></a></div>
<br />
<strong>Headup</strong> released his first singleplayer mission for Arma 2: Combined Operations on <a href="http://www.armaholic.com/forums.php?m=posts&#x26;q=17619" target="_blank"><strong>our forums</strong></a>.<br />
<br />
<ul><strong>Quote headup :</strong><br />
<br />
<em>This is my first actual submission, been editing and learning for months, excited to finally release one of my many ideas!<br />
<br />
Inspired very loosely by the recent operations authorized by the US President to send SF elements to Africa to hunt down notorious war criminal <a href="http://en.wikipedia.org/wiki/Joseph_Kony" target="_blank">Joseph Kony</a>.<br />
<br />
The campaign revolves around your insertion as part of Task Force Fang, a Tier One contingent operating in the Horn of Africa. These guys have spent most of their time on carriers chasing pirates around, and find themselves in an entirely different sort of war. You are flown into the southern democracy of Afrene, which is nearing a full-scale armed conflict with their neighbor Molatia to the north. The notorious war criminal Arthur Bombaade has been operating freely in Molatia for some time, but it wasn't until the release of a western-made documentary detailing the horrifying activities of Bombaade (nickname: the Crocodile) and his death squad that the United States took closer interest. Amid the public uproar in America and Europe, the US President authorizes a seek and terminate order on Bombaade and his inner circle.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16815">Operation Croc Hunt 1-2: Insertion (@) v0.90 beta</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=9150">Isla Duala</a><br />
<a href="http://www.armaholic.com/page.php?id=10001">TF86 Navy Seals Pack</a></div>
<br />
Posted on Fri, 18 May 2012 12&#42;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16817" target="_blank">http://www.armaholic.com/page.php?id=16817</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/0vozk_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/0vozk_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/t5f5r_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/t5f5r_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/tiwuh_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/tiwuh_4.jpg" alt="" /></a></div>
<br />
<strong>Headup</strong> released his first singleplayer mission for Arma 2: Combined Operations on <a href="http://www.armaholic.com/forums.php?m=posts&q=17619" target="_blank"><strong>our forums</strong></a>.<br />
<br />
<ul><strong>Quote headup :</strong><br />
<br />
<em>This is my first actual submission, been editing and learning for months, excited to finally release one of my many ideas!<br />
<br />
Inspired very loosely by the recent operations authorized by the US President to send SF elements to Africa to hunt down notorious war criminal <a href="http://en.wikipedia.org/wiki/Joseph_Kony" target="_blank">Joseph Kony</a>.<br />
<br />
The campaign revolves around your insertion as part of Task Force Fang, a Tier One contingent operating in the Horn of Africa. These guys have spent most of their time on carriers chasing pirates around, and find themselves in an entirely different sort of war. You are flown into the southern democracy of Afrene, which is nearing a full-scale armed conflict with their neighbor Molatia to the north. The notorious war criminal Arthur Bombaade has been operating freely in Molatia for some time, but it wasn't until the release of a western-made documentary detailing the horrifying activities of Bombaade (nickname: the Crocodile) and his death squad that the United States took closer interest. Amid the public uproar in America and Europe, the US President authorizes a seek and terminate order on Bombaade and his inner circle.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16815">Operation Croc Hunt 1-2: Insertion (@) v0.90 beta</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=9150">Isla Duala</a><br />
<a href="http://www.armaholic.com/page.php?id=10001">TF86 Navy Seals Pack</a></div>
<br />
Posted on Fri, 18 May 2012 12&#42;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16817" target="_blank">http://www.armaholic.com/page.php?id=16817</a>]]></content:encoded>
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			<title><![CDATA[Coop mission : The Walking Dead by Zonekiller updated]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6914&amp;pid=59390#pid59390</link>
			<pubDate>Fri, 18 May 2012 08:17:41 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6914&amp;pid=59390#pid59390</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_missions_oa_4.png" alt="" /></div>
<br />
<strong>Jeza</strong> informed us <strong>Zonekiller</strong> released an updated version of his zombie cooperative mission in the <a href="http://forums.bistudio.com/showthread.php?134386-The-Walking-Dead-MP-COOP-A2-A2-OACO" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Zonekiller :</strong><br />
<br />
<em>This is the events that happened after Rick got shot and while he was in the coma. The city was falling apart.<br />
 It was bad enough with Zombies on the rampage but now the street gangs are trying to take over the city.<br />
 The Mayor has hired you to clean up this mess. Putting a bounty on the gang members as well as the zombies.<br />
 Your task is simple - as you have plans to get away far as possible. Kill the set amount of gang members before the city gets over run with zombies.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>Added - Persistent Play Mode<br /></li><li>Added - Gangs can now upgrade thier weapons when players do<br /></li><li>Fixed - Zombie Code<br /></li><li>Fixed - Loosing your gun when disconnect if dead<br /></li><li>Tuned up all scripts</ul></em></ul></li>
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/SDI2-7ZzdJE" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/SDI2-7ZzdJE" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object><br />
<br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16802">The Walking Dead Co-x (@) v1.1</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Fri, 18 May 2012 10&#01;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16803" target="_blank">http://www.armaholic.com/page.php?id=16803</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_missions_oa_4.png" alt="" /></div>
<br />
<strong>Jeza</strong> informed us <strong>Zonekiller</strong> released an updated version of his zombie cooperative mission in the <a href="http://forums.bistudio.com/showthread.php?134386-The-Walking-Dead-MP-COOP-A2-A2-OACO" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote Zonekiller :</strong><br />
<br />
<em>This is the events that happened after Rick got shot and while he was in the coma. The city was falling apart.<br />
 It was bad enough with Zombies on the rampage but now the street gangs are trying to take over the city.<br />
 The Mayor has hired you to clean up this mess. Putting a bounty on the gang members as well as the zombies.<br />
 Your task is simple - as you have plans to get away far as possible. Kill the set amount of gang members before the city gets over run with zombies.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>Added - Persistent Play Mode<br /></li><li>Added - Gangs can now upgrade thier weapons when players do<br /></li><li>Fixed - Zombie Code<br /></li><li>Fixed - Loosing your gun when disconnect if dead<br /></li><li>Tuned up all scripts</ul></em></ul></li>
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/SDI2-7ZzdJE" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/SDI2-7ZzdJE" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object><br />
<br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16802">The Walking Dead Co-x (@) v1.1</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Fri, 18 May 2012 10&#01;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16803" target="_blank">http://www.armaholic.com/page.php?id=16803</a>]]></content:encoded>
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			<title><![CDATA[RE: Registro ts3 cavalo_mangalarga]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59384#pid59384</link>
			<pubDate>Thu, 17 May 2012 18:17:10 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59384#pid59384</guid>
			<description><![CDATA[uau, depois desse fantasma o servidor TS vai cair...]]></description>
			<content:encoded><![CDATA[uau, depois desse fantasma o servidor TS vai cair...]]></content:encoded>
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			<title><![CDATA[Island Lingor version 1.4 released]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6913&amp;pid=59380#pid59380</link>
			<pubDate>Thu, 17 May 2012 16:17:17 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6913&amp;pid=59380#pid59380</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/lingor_14fox_4.jpg" alt="" /></div>
<br />
<strong>IceBreakr</strong> sent us version 1.4 of his Island Lingor, this is the Lite version so without the units.<br />
This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela &#x26; Colombia.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>V2 signatures for all island files<br /></li><li>rebuilt and upgraded two research bases up on North<br /></li><li>a lot of terrain steep slopes fixed (tnx to J-Guid)<br /></li><li>latest brg_africa package included with new working lingor 1.338 key (v2)<br /></li><li>fixed path near airport terminal fountains<br /></li><li>docks &#x26; crane Maruko height fix (tnx short_German)<br /></li><li>further improvement to satellite image, especially with hills<br /></li><li>removal of road vegetation Corazon SW (tnx themaster303)<br /></li><li>removal of road vegetation near Racetrack (tnx Ei8ght)<br /></li><li>fence post in the guard house removed (tnx short_German).<br /></li><li>dirtroad 059040 plants removed (tnx short_German).<br /></li><li>fixed entry to Rent-A-JG2 hangar<br /></li><li>smoother terrain near hangar and south end of Sargento runway<br /></li><li>flattened terrain a bit near 049023<br /></li><li>fixed some rough edges around Mt. Toris<br /></li><li>a bit of smoothing in Plantiera S beach area<br /></li><li>improved E coastal region near Maruko and its beach on NE<br /></li><li>smoothening of Fernando castle hill<br /></li><li>fixed racing track, removed vegetation, put gravel to parking place<br /></li><li>cut down grass around bank parking places<br /></li><li>smoothed south end of Pista runway<br /></li><li>fixed bank RPT error, changedarmor value<br /></li><li>fixed hangar object (can be opened/closed)<br /></li><li>made NW passage compatible for AI<br /></li><li>Calamar skyscraper neighbourhood fixes<br /></li><li>northern bridge to Dressen fixed for AI<br /></li><li>compound 060017 grass removal / road smoothing<br /></li><li>fixed placement for gas station near Vidora (tnx RP-mods)<br /></li><li>added a new gas station in Tucos and at Motodrom (tnx RP-mods)<br /></li><li>enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)<br /></li><li>enlarged entrance to factory in SE part of Villon (tnx RP-mods)<br /></li><li>fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)<br /></li><li>moved landing assist lights not to obstruct AI using road anymore (tnx Flax)<br /></li><li>removed bush from the road south above Puntella Resort (tnx Flax)<br /></li><li>fixed asphalt at entrance &#x26; parking Villa Florencia<br /></li><li>small pond stays on road to oil rigs, not a bug<br /></li><li>added two parking lots for Hotel Calamar<br /></li><li>grass fixes Motodrom Rapido<br /></li><li>added new street lamps<br /></li><li>removed cranes from an obsolete shipyard near Victorin<br /></li><li>added a street access to Villa Luna<br /></li><li>added a small asphalt section to a factory in SE Maruko<br /></li><li>added two concrete blocks to W Maruko residental areas</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=10792"><strong>Lingor v1.4</strong></a><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
<div style="text-align:right"><strong>Source:</strong> <a href="http://www.icebreakr.info/" target="_blank"><a href="http://www.icebreakr.info" target="_blank">http://www.icebreakr.info</a></a></div>
<br />
Posted on Thu, 17 May 2012 18&#27;00 +0000 at <a href="http://www.armaholic.com/page.php?id=10793" target="_blank">http://www.armaholic.com/page.php?id=10793</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/lingor_14fox_4.jpg" alt="" /></div>
<br />
<strong>IceBreakr</strong> sent us version 1.4 of his Island Lingor, this is the Lite version so without the units.<br />
This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>V2 signatures for all island files<br /></li><li>rebuilt and upgraded two research bases up on North<br /></li><li>a lot of terrain steep slopes fixed (tnx to J-Guid)<br /></li><li>latest brg_africa package included with new working lingor 1.338 key (v2)<br /></li><li>fixed path near airport terminal fountains<br /></li><li>docks & crane Maruko height fix (tnx short_German)<br /></li><li>further improvement to satellite image, especially with hills<br /></li><li>removal of road vegetation Corazon SW (tnx themaster303)<br /></li><li>removal of road vegetation near Racetrack (tnx Ei8ght)<br /></li><li>fence post in the guard house removed (tnx short_German).<br /></li><li>dirtroad 059040 plants removed (tnx short_German).<br /></li><li>fixed entry to Rent-A-JG2 hangar<br /></li><li>smoother terrain near hangar and south end of Sargento runway<br /></li><li>flattened terrain a bit near 049023<br /></li><li>fixed some rough edges around Mt. Toris<br /></li><li>a bit of smoothing in Plantiera S beach area<br /></li><li>improved E coastal region near Maruko and its beach on NE<br /></li><li>smoothening of Fernando castle hill<br /></li><li>fixed racing track, removed vegetation, put gravel to parking place<br /></li><li>cut down grass around bank parking places<br /></li><li>smoothed south end of Pista runway<br /></li><li>fixed bank RPT error, changedarmor value<br /></li><li>fixed hangar object (can be opened/closed)<br /></li><li>made NW passage compatible for AI<br /></li><li>Calamar skyscraper neighbourhood fixes<br /></li><li>northern bridge to Dressen fixed for AI<br /></li><li>compound 060017 grass removal / road smoothing<br /></li><li>fixed placement for gas station near Vidora (tnx RP-mods)<br /></li><li>added a new gas station in Tucos and at Motodrom (tnx RP-mods)<br /></li><li>enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)<br /></li><li>enlarged entrance to factory in SE part of Villon (tnx RP-mods)<br /></li><li>fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)<br /></li><li>moved landing assist lights not to obstruct AI using road anymore (tnx Flax)<br /></li><li>removed bush from the road south above Puntella Resort (tnx Flax)<br /></li><li>fixed asphalt at entrance & parking Villa Florencia<br /></li><li>small pond stays on road to oil rigs, not a bug<br /></li><li>added two parking lots for Hotel Calamar<br /></li><li>grass fixes Motodrom Rapido<br /></li><li>added new street lamps<br /></li><li>removed cranes from an obsolete shipyard near Victorin<br /></li><li>added a street access to Villa Luna<br /></li><li>added a small asphalt section to a factory in SE Maruko<br /></li><li>added two concrete blocks to W Maruko residental areas</ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=10792"><strong>Lingor v1.4</strong></a><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
<div style="text-align:right"><strong>Source:</strong> <a href="http://www.icebreakr.info/" target="_blank"><a href="http://www.icebreakr.info" target="_blank">http://www.icebreakr.info</a></a></div>
<br />
Posted on Thu, 17 May 2012 18&#27;00 +0000 at <a href="http://www.armaholic.com/page.php?id=10793" target="_blank">http://www.armaholic.com/page.php?id=10793</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Carrier Command: Gaea Mission will ship to Windows PC and Xbox 360]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6912&amp;pid=59379#pid59379</link>
			<pubDate>Thu, 17 May 2012 14:15:06 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6912&amp;pid=59379#pid59379</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/carriercommand_logo_4.png" alt="" /></div>
<br />
<strong>Korneel van 't Land </strong> sent us the announcement of the launch platforms as well as the release date for the upcoming Carrier Command: Gaea Mission.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em><strong>Prague, Czech Republic, Thursday 17 May 2012</strong><br />
Console Command - Bohemia Interactive and publisher Mastertronic have revealed the release date and launch platforms for the upcoming Carrier Command: Gaea Mission. The game will see a galaxy-wide release for <strong>Windows PC</strong> and the <strong>Xbox 360</strong> video game and entertainment system from Microsoft on 27 September 2012.<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/cc_header_boxes_4.png" alt="" /></div>
<br />
Set in a massive archipelago, Carrier Command: Gaea Mission floats a refreshing gameplay combination of 1st/3rd person action with a hint of real-time strategy. The studio has been developing for Windows PC and Xbox 360 simultaneously, to ensure an optimal gameplay experience across the two platforms. The content in both versions will be the same. <br />
<br />
<strong>Bohemia Interactive's</strong> founder and CEO, <strong>Marek Španěl</strong>, adds:<ul>"I and my brother Ondrej were addicted to playing Carrier Command on our Atari ST. In fact, it was what inspired us to develop games ourselves. Now, almost 25 years after the original was released, it’s exciting to see our re-imagination, Carrier Command: Gaea Mission, finding its way to the massively expanded PC and immense console gaming audience."</ul>
<br />
Bohemia Interactive is also proud to announce their partnership with <strong>Mastertronic</strong>, who will oversee the European distribution of both the Windows PC and Xbox 360 physical retail copies.<br />
<br />
<strong>Andy Payne</strong>, Managing Director of Mastertronic, concludes:<ul>“We are really honoured to be working with such a talented and successful games developer as Bohemia Interactive. They have a fantastic track record of producing great games. Indeed it is a real co-incidence that one of the first games I worked on way back in the 80's was the original Carrier Command and my company, The Producers, now part of Mastertronic, helped Rainbird get that game in the hands of real fans. With that heritage in mind, Mastertronic will shout loud and proud about Carrier Command and we will ensure we help bring legions of new fans enjoy this great game.”</ul>
<br />
<span style="text-decoration:underline">Carrier Command: Gaea Mission - Play &#x26; Contribute Beta for PC</span><br />
Enthusiasts can already get a taste of the unique command-and-battle gameplay by participating in the Carrier Command: Gaea Mission Play &#x26; Contribute Beta. For more information, please go to <a href="http://www.carriercommand.com" target="_blank"><a href="http://www.carriercommand.com" target="_blank">http://www.carriercommand.com</a></a>, check out the <a href="http://www.youtube.com/watch?v=96d7uBvBoOY" target="_blank">Play &#x26; Contribute video invitation</a>, or visit <a href="http://store.bistudio.com/play-and-contribute" target="_blank">store.bistudio.com</a> to sign up directly.<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_1_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_3_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_3_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_4_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_4_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_5_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_5_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_6_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_6_4.jpg" alt="" /></a></div>
<br />
Track us via social networks and be the first to know all the latest news about Carrier Command:<br />
<li><a href="http://www.facebook.com/carriercommand" target="_blank">Carrier Command on Facebook</a></li><li><a href="http://twitter.com/CarrierCommand" target="_blank">Carrier Command on Twitter</a></li><li><a href="http://www.youtube.com/user/CarrierCommand" target="_blank">Carrier Command on Youtube</a></li><li><a href="https://plus.google.com/103168396205607140968/posts" target="_blank">Bohemia Interactive on Google+</a></em></ul></li>
<span style="text-decoration:underline">Carrier Command information topics:</strong></span><ul>
<li><a href="http://www.armaholic.com/forums.php?m=posts&#x26;q=17212" target="_blank">Carrier Command Screenshot's</a></li><li><a href="http://www.armaholic.com/forums.php?m=posts&#x26;q=17238" target="_blank">Carrier Command Video's</a></ul></li>Discuss Carrier Command on <a href="http://www.armaholic.com/forums.php?m=topics&#x26;s=141" target="_blank"><strong>our forums</strong></a>.<br />
<div style="text-align:right"><strong>Source:</strong>  <a href="http://www.carriercommand.com/" target="_blank">Official Carrier Command website</a></div>
<br />
Posted on Thu, 17 May 2012 17&#46;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16814" target="_blank">http://www.armaholic.com/page.php?id=16814</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/carriercommand_logo_4.png" alt="" /></div>
<br />
<strong>Korneel van 't Land </strong> sent us the announcement of the launch platforms as well as the release date for the upcoming Carrier Command: Gaea Mission.<br />
<br />
<ul><strong>Quote :</strong><br />
<br />
<em><strong>Prague, Czech Republic, Thursday 17 May 2012</strong><br />
Console Command - Bohemia Interactive and publisher Mastertronic have revealed the release date and launch platforms for the upcoming Carrier Command: Gaea Mission. The game will see a galaxy-wide release for <strong>Windows PC</strong> and the <strong>Xbox 360</strong> video game and entertainment system from Microsoft on 27 September 2012.<br />
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/./datas/users/cc_header_boxes_4.png" alt="" /></div>
<br />
Set in a massive archipelago, Carrier Command: Gaea Mission floats a refreshing gameplay combination of 1st/3rd person action with a hint of real-time strategy. The studio has been developing for Windows PC and Xbox 360 simultaneously, to ensure an optimal gameplay experience across the two platforms. The content in both versions will be the same. <br />
<br />
<strong>Bohemia Interactive's</strong> founder and CEO, <strong>Marek Španěl</strong>, adds:<ul>"I and my brother Ondrej were addicted to playing Carrier Command on our Atari ST. In fact, it was what inspired us to develop games ourselves. Now, almost 25 years after the original was released, it’s exciting to see our re-imagination, Carrier Command: Gaea Mission, finding its way to the massively expanded PC and immense console gaming audience."</ul>
<br />
Bohemia Interactive is also proud to announce their partnership with <strong>Mastertronic</strong>, who will oversee the European distribution of both the Windows PC and Xbox 360 physical retail copies.<br />
<br />
<strong>Andy Payne</strong>, Managing Director of Mastertronic, concludes:<ul>“We are really honoured to be working with such a talented and successful games developer as Bohemia Interactive. They have a fantastic track record of producing great games. Indeed it is a real co-incidence that one of the first games I worked on way back in the 80's was the original Carrier Command and my company, The Producers, now part of Mastertronic, helped Rainbird get that game in the hands of real fans. With that heritage in mind, Mastertronic will shout loud and proud about Carrier Command and we will ensure we help bring legions of new fans enjoy this great game.”</ul>
<br />
<span style="text-decoration:underline">Carrier Command: Gaea Mission - Play & Contribute Beta for PC</span><br />
Enthusiasts can already get a taste of the unique command-and-battle gameplay by participating in the Carrier Command: Gaea Mission Play & Contribute Beta. For more information, please go to <a href="http://www.carriercommand.com" target="_blank"><a href="http://www.carriercommand.com" target="_blank">http://www.carriercommand.com</a></a>, check out the <a href="http://www.youtube.com/watch?v=96d7uBvBoOY" target="_blank">Play & Contribute video invitation</a>, or visit <a href="http://store.bistudio.com/play-and-contribute" target="_blank">store.bistudio.com</a> to sign up directly.<br />
<br />
<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_1_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_1_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_3_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_3_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_4_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_4_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_5_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_5_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ccgm_screenshot_6_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ccgm_screenshot_6_4.jpg" alt="" /></a></div>
<br />
Track us via social networks and be the first to know all the latest news about Carrier Command:<br />
<li><a href="http://www.facebook.com/carriercommand" target="_blank">Carrier Command on Facebook</a></li><li><a href="http://twitter.com/CarrierCommand" target="_blank">Carrier Command on Twitter</a></li><li><a href="http://www.youtube.com/user/CarrierCommand" target="_blank">Carrier Command on Youtube</a></li><li><a href="https://plus.google.com/103168396205607140968/posts" target="_blank">Bohemia Interactive on Google+</a></em></ul></li>
<span style="text-decoration:underline">Carrier Command information topics:</strong></span><ul>
<li><a href="http://www.armaholic.com/forums.php?m=posts&q=17212" target="_blank">Carrier Command Screenshot's</a></li><li><a href="http://www.armaholic.com/forums.php?m=posts&q=17238" target="_blank">Carrier Command Video's</a></ul></li>Discuss Carrier Command on <a href="http://www.armaholic.com/forums.php?m=topics&s=141" target="_blank"><strong>our forums</strong></a>.<br />
<div style="text-align:right"><strong>Source:</strong>  <a href="http://www.carriercommand.com/" target="_blank">Official Carrier Command website</a></div>
<br />
Posted on Thu, 17 May 2012 17&#46;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16814" target="_blank">http://www.armaholic.com/page.php?id=16814</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Project82 - CH-47 Bravo November RAF and Ejercito argentino]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6911&amp;pid=59372#pid59372</link>
			<pubDate>Thu, 17 May 2012 08:10:35 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6911&amp;pid=59372#pid59372</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/bn_01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/bn_01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ch47_ej_01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ch47_ej_01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ch47_ej_02_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ch47_ej_02_4.jpg" alt="" /></a></div>
<br />
<strong>cimaleXXI</strong> <a href="http://www.armaholic.com/page.php?m=add&#x26;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> the first release for the Project82 Falklands/Malvinas, the Project82 - CH-47 Bravo November RAF + Ejercito argentino.<br />
<br />
<ul><strong>Quote CimaleX :</strong><br />
<br />
<em>Project82 Falklands/Malvinas is a project by <strong>CimaleX</strong> dedicated to all servicemen of both countries who served and lost their lives in the South Atlantic conflict.<br />
I decided to begin a project to port some of the addons into ArmA2 in a Mini-mod.<br />
"Project 1982 - the Falklands/Malvinas war to A2" starts officially, with the aim to make a Mini-mod<br />
until A3 is out, to rise the interest for this issue and then make an official team for Arma 3.<br />
Doing a mini-mod by a single person is a difficult task, so I asked help to some artist to make a few addons. I received direct and indirect support from various artists (like CBFASI, LoRo, Konyo, Vilas, Pedagne Mod-ASZ, Trouble, GossamerSolid and others) who accepted to give me their effort in developing the Project.<br />
The aim is to have a basic amount of weapons (based on Vilas West Pack), troops, vehicles and aircraft, while for the island/terrain I choose the good Falklands test 40x40 km terrain made by <strong>Bushlurker</strong>.<br />
Several MP and SP missions were developed for A1 and await the new addons to revive with new Mini-mod.<br />
If anyone of the community wish give us support and time, please contact me via PM.<br />
<br />
The only Chinook to make it off the Atlantic Conveyor before an Exocet missile sunk the Cargo Ship along with its Cargo now in a new version with Falklands war livery  and argentine army chinook, suitable for Project 82.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>Added : BAF Variant - Can be used with BAF or BAF Lite, Falklands livery version, argentine version of CH-47 chinook<br /></li><li>Fixed : Get in Gunner now changed to Get in Co-Pilot<br /></li><li>Changed : Display Names<br /></li><li>Removed : Manual Fire option</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16808">Project82 - CH-47 Bravo November RAF and Ejercito argentino v1.2</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Thu, 17 May 2012 10&#18;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16813" target="_blank">http://www.armaholic.com/page.php?id=16813</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/bn_01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/bn_01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ch47_ej_01_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ch47_ej_01_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/ch47_ej_02_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ch47_ej_02_4.jpg" alt="" /></a></div>
<br />
<strong>cimaleXXI</strong> <a href="http://www.armaholic.com/page.php?m=add&c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> the first release for the Project82 Falklands/Malvinas, the Project82 - CH-47 Bravo November RAF + Ejercito argentino.<br />
<br />
<ul><strong>Quote CimaleX :</strong><br />
<br />
<em>Project82 Falklands/Malvinas is a project by <strong>CimaleX</strong> dedicated to all servicemen of both countries who served and lost their lives in the South Atlantic conflict.<br />
I decided to begin a project to port some of the addons into ArmA2 in a Mini-mod.<br />
"Project 1982 - the Falklands/Malvinas war to A2" starts officially, with the aim to make a Mini-mod<br />
until A3 is out, to rise the interest for this issue and then make an official team for Arma 3.<br />
Doing a mini-mod by a single person is a difficult task, so I asked help to some artist to make a few addons. I received direct and indirect support from various artists (like CBFASI, LoRo, Konyo, Vilas, Pedagne Mod-ASZ, Trouble, GossamerSolid and others) who accepted to give me their effort in developing the Project.<br />
The aim is to have a basic amount of weapons (based on Vilas West Pack), troops, vehicles and aircraft, while for the island/terrain I choose the good Falklands test 40x40 km terrain made by <strong>Bushlurker</strong>.<br />
Several MP and SP missions were developed for A1 and await the new addons to revive with new Mini-mod.<br />
If anyone of the community wish give us support and time, please contact me via PM.<br />
<br />
The only Chinook to make it off the Atlantic Conveyor before an Exocet missile sunk the Cargo Ship along with its Cargo now in a new version with Falklands war livery  and argentine army chinook, suitable for Project 82.<br />
<br />
<ul><strong>Changelog:</strong><br />
<br />
<li>Added : BAF Variant - Can be used with BAF or BAF Lite, Falklands livery version, argentine version of CH-47 chinook<br /></li><li>Fixed : Get in Gunner now changed to Get in Co-Pilot<br /></li><li>Changed : Display Names<br /></li><li>Removed : Manual Fire option</ul></em></ul></li>
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16808">Project82 - CH-47 Bravo November RAF and Ejercito argentino v1.2</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Thu, 17 May 2012 10&#18;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16813" target="_blank">http://www.armaholic.com/page.php?id=16813</a>]]></content:encoded>
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			<title><![CDATA[TPW Houselights addon and script versions updated]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6910&amp;pid=59371#pid59371</link>
			<pubDate>Thu, 17 May 2012 06:38:21 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6910&amp;pid=59371#pid59371</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/houselights2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/houselights2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/houselights_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/houselights_4.jpg" alt="" /></a></div>
<br />
<strong>tpw</strong> informed us he released updated versions for both the addon and the script version of his TPW Houselights on the <a href="http://forums.bistudio.com/showthread.php?134139-Simple-house-lights-script/page3" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote tpw :</strong><br />
<br />
<em>McNools' recent magnificent Aliabad map has scaled the dizzy heights of realism as far as I'm concerned, and I've been playing it constantly lately. The immersive perfection of this map is only marred by the fact that ALICE2 won't light up Arrowhead houses at night. Which means that unless light sources are manually placed, every house and compound is pitch dark at night.<br />
<br />
I know the region is meant to be poor, but you'd think they could at least burn a few candles or lanterns at night! To simulate this, I wrote a simple script which follows the player around the map, selects all the enterable houses within a user defined radius of the player, and places a not-too-bright yellow/orange light source (colour/brightness are configurable) into each if it's dark. The effect is subtle but seeing a warm glow from houses really increases the sense that you're patrolling in an inhabited area.<br />
<br />
Having a few additional light sources around doesn't seem to tax the engine too greatly, and engine limitations prevent there being too many at once anyway. You should see the closest 6 or so houses lit up. Lights are removed when the player moves from the area.<br />
<br />
TPW_HOUSELIGHTS, as I have egotistically labelled this system, will work on any map with ALICE2 enterable buildings. It simply ignores non enterable buildings, so you won't notice it do anything on Chernarus.<br />
<br />
Runs on : Arma2, Operation Arrowhead, Combined Operations </em></ul>
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16782">TPW Houselights - automatic house light addon v1.01</a></h1><br />
<h1><a href="http://www.armaholic.com/page.php?id=16746">TPW Houselights - automatic house light script v1.01</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base Addons</a></div>
<br />
Posted on Thu, 17 May 2012 09&#44;36 +0000 at <a href="http://www.armaholic.com/page.php?id=16781" target="_blank">http://www.armaholic.com/page.php?id=16781</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/houselights2_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/houselights2_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/houselights_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/houselights_4.jpg" alt="" /></a></div>
<br />
<strong>tpw</strong> informed us he released updated versions for both the addon and the script version of his TPW Houselights on the <a href="http://forums.bistudio.com/showthread.php?134139-Simple-house-lights-script/page3" target="_blank"><strong>BI forums</strong></a>.<br />
<br />
<ul><strong>Quote tpw :</strong><br />
<br />
<em>McNools' recent magnificent Aliabad map has scaled the dizzy heights of realism as far as I'm concerned, and I've been playing it constantly lately. The immersive perfection of this map is only marred by the fact that ALICE2 won't light up Arrowhead houses at night. Which means that unless light sources are manually placed, every house and compound is pitch dark at night.<br />
<br />
I know the region is meant to be poor, but you'd think they could at least burn a few candles or lanterns at night! To simulate this, I wrote a simple script which follows the player around the map, selects all the enterable houses within a user defined radius of the player, and places a not-too-bright yellow/orange light source (colour/brightness are configurable) into each if it's dark. The effect is subtle but seeing a warm glow from houses really increases the sense that you're patrolling in an inhabited area.<br />
<br />
Having a few additional light sources around doesn't seem to tax the engine too greatly, and engine limitations prevent there being too many at once anyway. You should see the closest 6 or so houses lit up. Lights are removed when the player moves from the area.<br />
<br />
TPW_HOUSELIGHTS, as I have egotistically labelled this system, will work on any map with ALICE2 enterable buildings. It simply ignores non enterable buildings, so you won't notice it do anything on Chernarus.<br />
<br />
Runs on : Arma2, Operation Arrowhead, Combined Operations </em></ul>
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16782">TPW Houselights - automatic house light addon v1.01</a></h1><br />
<h1><a href="http://www.armaholic.com/page.php?id=16746">TPW Houselights - automatic house light script v1.01</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base Addons</a></div>
<br />
Posted on Thu, 17 May 2012 09&#44;36 +0000 at <a href="http://www.armaholic.com/page.php?id=16781" target="_blank">http://www.armaholic.com/page.php?id=16781</a>]]></content:encoded>
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			<title><![CDATA[Coop mission : Ft. Benning Rifle Qualification Range by C. Davison]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6909&amp;pid=59370#pid59370</link>
			<pubDate>Thu, 17 May 2012 06:38:21 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6909&amp;pid=59370#pid59370</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_missions_oa_4.png" alt="" /></div>
<br />
<strong>C. Davison</strong> has <a href="http://www.armaholic.com/page.php?m=add&#x26;c=files" target="_blank"><strong>submitted</strong></a> this coop mission based on Real Life rifle qualifications for the US Army.<br />
<br />
<ul><strong>Quote C. Davison :</strong><br />
<br />
<em>A functioning rifle range on Ft. Benning designed based on Real Life rifle qualifications for the US Army, Map is marked out and has info on each program in the briefing.<br />
<br />
Overview:<ul><li>Program One - Prone, 20 Targets, 20 Rounds</li>
<li>Program Two - Kneeling, 10 Targets, 10 Rounds*</li>
<li>Program Three - Standing, 10 Targets, 10 Rounds*</li>
<li>Show/Hide Odd Lanes - For Target ID</li>
<li>Show/Hide Even Lanes - For Target ID</li>
<li>Clear Score/ Clear All - Wipe Score board clean for a re shoot.</li></ul>
<br />
*Modified to suit Arma 2.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16811">Ft. Benning Rifle Qualification Range Co-16 (@)</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=11339">ACRE - Advanced Combat Radio Environment</a> (Recommended)<br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=15038">Ft. Benning - US Army Infantry School</a><br />
<a href="http://www.armaholic.com/page.php?id=6471">Desert Mercenaries and BlackOps</a><br />
Rifle Sign Pack (included)</div>
<br />
Posted on Thu, 17 May 2012 09&#44;45 +0000 at <a href="http://www.armaholic.com/page.php?id=16812" target="_blank">http://www.armaholic.com/page.php?id=16812</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_missions_oa_4.png" alt="" /></div>
<br />
<strong>C. Davison</strong> has <a href="http://www.armaholic.com/page.php?m=add&c=files" target="_blank"><strong>submitted</strong></a> this coop mission based on Real Life rifle qualifications for the US Army.<br />
<br />
<ul><strong>Quote C. Davison :</strong><br />
<br />
<em>A functioning rifle range on Ft. Benning designed based on Real Life rifle qualifications for the US Army, Map is marked out and has info on each program in the briefing.<br />
<br />
Overview:<ul><li>Program One - Prone, 20 Targets, 20 Rounds</li>
<li>Program Two - Kneeling, 10 Targets, 10 Rounds*</li>
<li>Program Three - Standing, 10 Targets, 10 Rounds*</li>
<li>Show/Hide Odd Lanes - For Target ID</li>
<li>Show/Hide Even Lanes - For Target ID</li>
<li>Clear Score/ Clear All - Wipe Score board clean for a re shoot.</li></ul>
<br />
*Modified to suit Arma 2.</em></ul>
<br />
<div style="text-align:center"><img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16811">Ft. Benning Rifle Qualification Range Co-16 (@)</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=8602">Advanced Combat Environment 2 - Core</a><br />
<a href="http://www.armaholic.com/page.php?id=8603">Advanced Combat Environment 2 - eXtras</a><br />
<a href="http://www.armaholic.com/page.php?id=11339">ACRE - Advanced Combat Radio Environment</a> (Recommended)<br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a><br />
<a href="http://www.armaholic.com/page.php?id=15038">Ft. Benning - US Army Infantry School</a><br />
<a href="http://www.armaholic.com/page.php?id=6471">Desert Mercenaries and BlackOps</a><br />
Rifle Sign Pack (included)</div>
<br />
Posted on Thu, 17 May 2012 09&#44;45 +0000 at <a href="http://www.armaholic.com/page.php?id=16812" target="_blank">http://www.armaholic.com/page.php?id=16812</a>]]></content:encoded>
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			<title><![CDATA[RE: Coop mission : The Walking Dead by Zonekiller]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6902&amp;pid=59365#pid59365</link>
			<pubDate>Wed, 16 May 2012 21:22:49 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6902&amp;pid=59365#pid59365</guid>
			<description><![CDATA[esse negócio de zumbi...foi algo surpreendente no arma 2...tá vendendo mais do que no lançamento.]]></description>
			<content:encoded><![CDATA[esse negócio de zumbi...foi algo surpreendente no arma 2...tá vendendo mais do que no lançamento.]]></content:encoded>
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			<title><![CDATA[RE: Registro ts3 cavalo_mangalarga]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59364#pid59364</link>
			<pubDate>Wed, 16 May 2012 20:42:32 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59364#pid59364</guid>
			<description><![CDATA[cavalo e so entrar na sala que liberamos seu acesso qdo estiver por lá manda um poke para mim ou house]]></description>
			<content:encoded><![CDATA[cavalo e so entrar na sala que liberamos seu acesso qdo estiver por lá manda um poke para mim ou house]]></content:encoded>
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			<title><![CDATA[Pegasus Team 101 MULE]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6908&amp;pid=59363#pid59363</link>
			<pubDate>Wed, 16 May 2012 20:38:45 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6908&amp;pid=59363#pid59363</guid>
			<description><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/mulevarients_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/mulevarients_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/pt101_mule_textured_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pt101_mule_textured_4.jpg" alt="" /></a></div>
<br />
<strong>JSF 82nd Reaper</strong> <a href="http://www.armaholic.com/page.php?m=add&#x26;c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> the first public version of the Pegasus Team 101 MULE he has been working on.<br />
<br />
<ul><strong>Quote JSF 82nd Reaper :</strong><br />
<br />
<em>The MULE is an UGV or Unnamed Ground Vehicle, which can be used as mobile cover and provide fire suppression for the team. This addon was influenced by Lockheed Martin's MULE that is or was being created for the United States Army. I've taken great pride in this project with the community helping me, and I hope as time progresses I'll be able to make it even better.<br />
<br />
There will be more updates, as I figure out how to get the Gear to work again, create better textures, attach a laser designator, and add missiles, create better textures, with some help from the community. (This will take time, for I'm still very new with scripting, modeling, and texturing.)<br />
<br />
Please stop by my thread if there are any bugs, or issues that you've come across, and I'll do my best to help.</em></ul>
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16809">Pegasus Team 101 MULE v1.0</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Thu, 17 May 2012 00&#13;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16810" target="_blank">http://www.armaholic.com/page.php?id=16810</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.armaholic.com/./datas/users/mulevarients_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/mulevarients_4.jpg" alt="" /></a> <a href="http://www.armaholic.com/./datas/users/pt101_mule_textured_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/pt101_mule_textured_4.jpg" alt="" /></a></div>
<br />
<strong>JSF 82nd Reaper</strong> <a href="http://www.armaholic.com/page.php?m=add&c=arma2_files_addons_vehicles_heavyarmor" target="_blank"><strong>submitted</strong></a> the first public version of the Pegasus Team 101 MULE he has been working on.<br />
<br />
<ul><strong>Quote JSF 82nd Reaper :</strong><br />
<br />
<em>The MULE is an UGV or Unnamed Ground Vehicle, which can be used as mobile cover and provide fire suppression for the team. This addon was influenced by Lockheed Martin's MULE that is or was being created for the United States Army. I've taken great pride in this project with the community helping me, and I hope as time progresses I'll be able to make it even better.<br />
<br />
There will be more updates, as I figure out how to get the Gear to work again, create better textures, attach a laser designator, and add missiles, create better textures, with some help from the community. (This will take time, for I'm still very new with scripting, modeling, and texturing.)<br />
<br />
Please stop by my thread if there are any bugs, or issues that you've come across, and I'll do my best to help.</em></ul>
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=16809">Pegasus Team 101 MULE v1.0</a></h1><br />
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2</div>
<br />
Posted on Thu, 17 May 2012 00&#13;00 +0000 at <a href="http://www.armaholic.com/page.php?id=16810" target="_blank">http://www.armaholic.com/page.php?id=16810</a>]]></content:encoded>
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			<title><![CDATA[Registro ts3 cavalo_mangalarga]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59362#pid59362</link>
			<pubDate>Wed, 16 May 2012 19:58:06 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6907&amp;pid=59362#pid59362</guid>
			<description><![CDATA[Estou de volta. Passei muito tempo away e não tenho mais o backup do registro.]]></description>
			<content:encoded><![CDATA[Estou de volta. Passei muito tempo away e não tenho mais o backup do registro.]]></content:encoded>
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			<title><![CDATA[Weapon SKS Redux]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6906&amp;pid=59359#pid59359</link>
			<pubDate>Wed, 16 May 2012 16:22:40 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6906&amp;pid=59359#pid59359</guid>
			<description><![CDATA[<div>&lt;!-- google_ad_section_start --&gt;There were two of them, born in meltdown of the most devastating war and living in the looming of the new one, created to take lives and become icons of their and following times. The warriors, the legends, the kings, the blood brothers - SKS and AK.<br />
<br />
To win in a future war Soviet armies needed new weapons, capable to channel the fury of new 7.62x39 round, fail-safe and deadly. First weapon was thought as heir of the old glory, semi-automatic carbine that would bring down enemies with accurate single shots at 400 m range without enormous recoil of Mosin rifle. Second one was created to go USSR on everybody's asses with devastating automatic fire and so it does up until now! While unbound badassery of AK-47 is a fact known worldwide, the topic is dedicated to older brother who had his own great moments.<br />
<br />
SKS had it's trial by fire in the end of Great Patriotic War, when some elements of 1st Belarussian front recieved new carbines and tested them in Germany during Wermacht's last stand. The weapon proved it's worth, but still required some development, which lasted till 1949.<br />
<br />
<div align="center"><img src="http://i.imgur.com/yudFL.jpg" border="0" alt="" o<strong></strong>nload="NcodeImageResizer.createOn(this);" /></div>
In the next decade, AK and SKS stood side by side in the service, supplementing each other's strengths. AK was an assaulting beast, while SKS was like hunter's bow, delivering strike to the heart. Thanks to loading automation and ability to feed the 10-round box magazine with clips, SKS concept satisfied to all requirements of that time for middle-to-long distance combat.<br />
<br />
<div align="center"><img src="http://i.imgur.com/ugZcR.jpg" border="0" alt="" o<strong></strong>nload="NcodeImageResizer.createOn(this);" /></div>
50s have passed and new doctrines made those qualities unnecessary and SKS started to fade away and became second line weapon. But there ain't no grave to hold this body down, so SKS emerged and appeared in number of conflicts around the world. Whether it was in jungles of Vietnam, African sands or Korean mountains, SKS stood strong and deserved to be in line with greatest firearms of 20th century. It was produced in number of variants, in Project Reality we have SKS with folding bayonet and Type 59/66 with grenade launcher muzzle and front sight, which is able to shoot grenades at almost 200 yards. <br />
<br />
<br />
<b><u>Credits:</u></b><br />
Model/Texture - [R-DEV&#93;Tim270<br />
Text - [R-DEV&#93;Nosferatu&lt;!-- google_ad_section_end --&gt;</div>
<br />
Posted on Wed, 16 May 2012 18&#25;04 GMT at <a href="http://www.realitymod.com/forum/f196-pr-highlights/110781-sks-redux.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...redux.html</a>]]></description>
			<content:encoded><![CDATA[<div>&lt;!-- google_ad_section_start --&gt;There were two of them, born in meltdown of the most devastating war and living in the looming of the new one, created to take lives and become icons of their and following times. The warriors, the legends, the kings, the blood brothers - SKS and AK.<br />
<br />
To win in a future war Soviet armies needed new weapons, capable to channel the fury of new 7.62x39 round, fail-safe and deadly. First weapon was thought as heir of the old glory, semi-automatic carbine that would bring down enemies with accurate single shots at 400 m range without enormous recoil of Mosin rifle. Second one was created to go USSR on everybody's asses with devastating automatic fire and so it does up until now! While unbound badassery of AK-47 is a fact known worldwide, the topic is dedicated to older brother who had his own great moments.<br />
<br />
SKS had it's trial by fire in the end of Great Patriotic War, when some elements of 1st Belarussian front recieved new carbines and tested them in Germany during Wermacht's last stand. The weapon proved it's worth, but still required some development, which lasted till 1949.<br />
<br />
<div align="center"><img src="http://i.imgur.com/yudFL.jpg" border="0" alt="" o<strong></strong>nload="NcodeImageResizer.createOn(this);" /></div>
In the next decade, AK and SKS stood side by side in the service, supplementing each other's strengths. AK was an assaulting beast, while SKS was like hunter's bow, delivering strike to the heart. Thanks to loading automation and ability to feed the 10-round box magazine with clips, SKS concept satisfied to all requirements of that time for middle-to-long distance combat.<br />
<br />
<div align="center"><img src="http://i.imgur.com/ugZcR.jpg" border="0" alt="" o<strong></strong>nload="NcodeImageResizer.createOn(this);" /></div>
50s have passed and new doctrines made those qualities unnecessary and SKS started to fade away and became second line weapon. But there ain't no grave to hold this body down, so SKS emerged and appeared in number of conflicts around the world. Whether it was in jungles of Vietnam, African sands or Korean mountains, SKS stood strong and deserved to be in line with greatest firearms of 20th century. It was produced in number of variants, in Project Reality we have SKS with folding bayonet and Type 59/66 with grenade launcher muzzle and front sight, which is able to shoot grenades at almost 200 yards. <br />
<br />
<br />
<b><u>Credits:</u></b><br />
Model/Texture - [R-DEV]Tim270<br />
Text - [R-DEV]Nosferatu&lt;!-- google_ad_section_end --&gt;</div>
<br />
Posted on Wed, 16 May 2012 18&#25;04 GMT at <a href="http://www.realitymod.com/forum/f196-pr-highlights/110781-sks-redux.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...redux.html</a>]]></content:encoded>
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			<title><![CDATA[Advanced Mission Editing and Scripts Video Tutorials - by OksmanToH]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=6905&amp;pid=59349#pid59349</link>
			<pubDate>Wed, 16 May 2012 13:24:44 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=6905&amp;pid=59349#pid59349</guid>
			<description><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_editing_oa_4.png" alt="" /></div>
<br />
<strong>Oksman</strong> informed us he has been creating some Advanced Mission Editing and Scripts Video Tutorials which he added to his <a href="http://www.youtube.com/playlist?list=PL2937921EE970A877&#x26;feature=plcp" target="_blank">Youtube Chanel</a>.<br />
<br />
These videos deal with specific parts of mission editing as well as showing how to make complete missions.<br />
These videos together with <a href="http://www.armaholic.com/page.php?id=16680"><strong>MulleDK19's</strong> Full Mission Editor video tutorial series</a> are a must view to help anyone understand the editor better and to make more advanced missions using the ingame modules and the possibility of adding scripts.<br />
As an example the video below shows you how to use the UAV &#x26; ULB in your own mission.<br />
<br />
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/0GSutjL8DaU" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0GSutjL8DaU" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<ul><strong>Advanced Mission Editing and Scripts Video Tutorials Contents:</strong><br />
<br />
<li>Arma 2 Editing &#x26; Scripting - UAV &#x26; ULB<br /></li><li>Arma 2 Editing &#x26; Scripting - Respawn<br /></li><li>Arma 2 Editing &#x26; Scripting - Scripted Artillery<br /></li><li>Arma 2 Editing &#x26; Scripting - Briefings<br /></li><li>Arma 2 Editing &#x26; Scripting - Request tutorial (Vehicle Bomb)<br /></li><li>Arma 2 Editing &#x26; Scripting - ULB Tutorial<br /></li><li>Arma 2 Editing &#x26; Scripting - Frigate Artillery<br /></li><li>Arma 2 Editing &#x26; Scripting - Radio Show/Hide<br /></li><li>Arma 2 Editing &#x26; Scripting - Request (Town Capture)<br /></li><li>Arma 2 Editing &#x26; Scripting - UnitCapture &#x26; UnitPlay<br /></li><li>Arma 2 Editing &#x26; Scripting - Random mission <br /></li><li>Arma 2 Editing &#x26; Scripting - Mission Part 1 <br /></li><li>Arma 2 Editing &#x26; Scripting - Mission Part 2 <br /></li><li>Arma 2 Editing &#x26; Scripting - Mission Part 3 <br /></li><li>Arma 2 Editing &#x26; Scripting - Mission Part 4</ul></li>
<br />
Additionally <strong>Oksman</strong> has made a youtube channel in which you can follow the development of his recently released singleplayer mission <a href="http://www.armaholic.com/page.php?id=16792">Operation Flash</a> for Arma 2: Combined Operation.<br />
<br />
Visit the Youtube Channels here:<ul>
<li><a href="http://www.youtube.com/playlist?list=PL2937921EE970A877&#x26;feature=plcp" target="_blank">Advanced Mission Editing and Scripts tutorials</a></li><li><a href="http://www.youtube.com/playlist?list=PLD59BBFD133691DAD&#x26;feature=plcp" target="_blank">Arma 2 Editing - Operation Flash</a></li></ul>
<br />
Posted on Wed, 16 May 2012 17&#21;37 +0000 at <a href="http://www.armaholic.com/page.php?id=16756" target="_blank">http://www.armaholic.com/page.php?id=16756</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><img src="http://www.armaholic.com/datas/users/news_editing_oa_4.png" alt="" /></div>
<br />
<strong>Oksman</strong> informed us he has been creating some Advanced Mission Editing and Scripts Video Tutorials which he added to his <a href="http://www.youtube.com/playlist?list=PL2937921EE970A877&feature=plcp" target="_blank">Youtube Chanel</a>.<br />
<br />
These videos deal with specific parts of mission editing as well as showing how to make complete missions.<br />
These videos together with <a href="http://www.armaholic.com/page.php?id=16680"><strong>MulleDK19's</strong> Full Mission Editor video tutorial series</a> are a must view to help anyone understand the editor better and to make more advanced missions using the ingame modules and the possibility of adding scripts.<br />
As an example the video below shows you how to use the UAV & ULB in your own mission.<br />
<br />
<div style="text-align:center"><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/0GSutjL8DaU" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0GSutjL8DaU" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /></object></div>
<br />
<ul><strong>Advanced Mission Editing and Scripts Video Tutorials Contents:</strong><br />
<br />
<li>Arma 2 Editing & Scripting - UAV & ULB<br /></li><li>Arma 2 Editing & Scripting - Respawn<br /></li><li>Arma 2 Editing & Scripting - Scripted Artillery<br /></li><li>Arma 2 Editing & Scripting - Briefings<br /></li><li>Arma 2 Editing & Scripting - Request tutorial (Vehicle Bomb)<br /></li><li>Arma 2 Editing & Scripting - ULB Tutorial<br /></li><li>Arma 2 Editing & Scripting - Frigate Artillery<br /></li><li>Arma 2 Editing & Scripting - Radio Show/Hide<br /></li><li>Arma 2 Editing & Scripting - Request (Town Capture)<br /></li><li>Arma 2 Editing & Scripting - UnitCapture & UnitPlay<br /></li><li>Arma 2 Editing & Scripting - Random mission <br /></li><li>Arma 2 Editing & Scripting - Mission Part 1 <br /></li><li>Arma 2 Editing & Scripting - Mission Part 2 <br /></li><li>Arma 2 Editing & Scripting - Mission Part 3 <br /></li><li>Arma 2 Editing & Scripting - Mission Part 4</ul></li>
<br />
Additionally <strong>Oksman</strong> has made a youtube channel in which you can follow the development of his recently released singleplayer mission <a href="http://www.armaholic.com/page.php?id=16792">Operation Flash</a> for Arma 2: Combined Operation.<br />
<br />
Visit the Youtube Channels here:<ul>
<li><a href="http://www.youtube.com/playlist?list=PL2937921EE970A877&feature=plcp" target="_blank">Advanced Mission Editing and Scripts tutorials</a></li><li><a href="http://www.youtube.com/playlist?list=PLD59BBFD133691DAD&feature=plcp" target="_blank">Arma 2 Editing - Operation Flash</a></li></ul>
<br />
Posted on Wed, 16 May 2012 17&#21;37 +0000 at <a href="http://www.armaholic.com/page.php?id=16756" target="_blank">http://www.armaholic.com/page.php?id=16756</a>]]></content:encoded>
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