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		<title><![CDATA[BRDevils.com - All Forums]]></title>
		<link>http://www.brdevils.com/devils/</link>
		<description><![CDATA[BRDevils.com - http://www.brdevils.com/devils]]></description>
		<pubDate>Tue, 07 Sep 2010 23:07:00 -0300</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[CHEGOU MEU ARMAII &#x26; OA]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2462</link>
			<pubDate>Mon, 06 Sep 2010 20:37:15 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2462</guid>
			<description><![CDATA[Galera,<br />
<br />
Chegou minhas 02 CAIXINHAS que EU tanto esperava <img src="http://www.brdevils.com/devils/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><img src="http://www.brdevils.com/devils/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Alguns comentários sobre a compra feita através do site  <a href="http://www.yourself-online.com/" target="_blank">http://www.yourself-online.com/</a><br />
<br />
Medindo o TRANSIT TIME<br />
<br />
Dia do Contato feito por mim 20/08/2010 <br />
Resposta do e-mail informando preço 22/08/2010<br />
<br />
Pagamento Efetuado 23/08/2010<br />
Confirmação Pagamento - 24/08/2010<br />
<br />
Confirmação da data de despacho 27/08/2010<br />
Correio Brasileiro informando que recebeu cxs 01/09/2010<br />
Data de recebimento na minha casa 06/09/2010 <br />
<br />
Prazo total desde primeiro e-mail até entrega 16 dias (corridos)<br />
Prazo de entrega após pagamento 10 dias (corridos) <br />
<br />
Considero isto um excelente prazo <br />
<br />
Depois escrevo sobre algumas considerações que tem nas caixas do Jogo]]></description>
			<content:encoded><![CDATA[Galera,<br />
<br />
Chegou minhas 02 CAIXINHAS que EU tanto esperava <img src="http://www.brdevils.com/devils/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><img src="http://www.brdevils.com/devils/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Alguns comentários sobre a compra feita através do site  <a href="http://www.yourself-online.com/" target="_blank">http://www.yourself-online.com/</a><br />
<br />
Medindo o TRANSIT TIME<br />
<br />
Dia do Contato feito por mim 20/08/2010 <br />
Resposta do e-mail informando preço 22/08/2010<br />
<br />
Pagamento Efetuado 23/08/2010<br />
Confirmação Pagamento - 24/08/2010<br />
<br />
Confirmação da data de despacho 27/08/2010<br />
Correio Brasileiro informando que recebeu cxs 01/09/2010<br />
Data de recebimento na minha casa 06/09/2010 <br />
<br />
Prazo total desde primeiro e-mail até entrega 16 dias (corridos)<br />
Prazo de entrega após pagamento 10 dias (corridos) <br />
<br />
Considero isto um excelente prazo <br />
<br />
Depois escrevo sobre algumas considerações que tem nas caixas do Jogo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GLT FLC [FLIR &#x26; Contra-Medidas&#93; (v1.1) - Update]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2455</link>
			<pubDate>Sun, 05 Sep 2010 08:48:33 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2455</guid>
			<description><![CDATA[Legislator lançou, nos fóruns da BIS, a nova versão 1.1 do addon GLT FLC (FLIR &amp; Contra-medidas). <br />
O addon adiciona o sistema de FLIR do Operation Arrowhead em diversos veículos e aeronaves do ArmAII. Você necessita do Operation Arrowhead para o pleno funcionamento deste addon.<br />
<br />
<br />
Changelog v1.1:<br />
<br />
- Corrigido o problema do UH-1Y sem Hydras.<br />
<br />
<br />
<div style="text-align: center;"><img src="http://www.armedassault.info/ftp/pics/addons/glt_flc_1s.jpg" border="0" alt="[Image: glt_flc_1s.jpg&#93;" /><img src="http://www.armedassault.info/ftp/pics/addons/glt_flc_2s.jpg" border="0" alt="[Image: glt_flc_2s.jpg&#93;" /><br />
<br />
<br />
Mais detalhes: <a href="http://www.armedassault.info/index.php?cat=news&amp;id=4551&amp;game=1" target="_blank">http://www.armedassault.info/index.php?c...551&#x26;game=1</a></div>]]></description>
			<content:encoded><![CDATA[Legislator lançou, nos fóruns da BIS, a nova versão 1.1 do addon GLT FLC (FLIR &amp; Contra-medidas). <br />
O addon adiciona o sistema de FLIR do Operation Arrowhead em diversos veículos e aeronaves do ArmAII. Você necessita do Operation Arrowhead para o pleno funcionamento deste addon.<br />
<br />
<br />
Changelog v1.1:<br />
<br />
- Corrigido o problema do UH-1Y sem Hydras.<br />
<br />
<br />
<div style="text-align: center;"><img src="http://www.armedassault.info/ftp/pics/addons/glt_flc_1s.jpg" border="0" alt="[Image: glt_flc_1s.jpg]" /><img src="http://www.armedassault.info/ftp/pics/addons/glt_flc_2s.jpg" border="0" alt="[Image: glt_flc_2s.jpg]" /><br />
<br />
<br />
Mais detalhes: <a href="http://www.armedassault.info/index.php?cat=news&amp;id=4551&amp;game=1" target="_blank">http://www.armedassault.info/index.php?c...551&game=1</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[M24 SWS]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2454</link>
			<pubDate>Sat, 04 Sep 2010 19:50:13 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2454</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="color: #FFA500;">Post elaborado por</span></span> <span style="font-weight: bold;"><span style="color: #32CD32;">[R-DEV&#93;Chuc - Assets Manager</span></span><br />
<br />
<span style="font-weight: bold;"><span style="color: #32CD32;">Fonte:</span></span> <a href="http://www.realitymod.com/forum/f196-pr-highlights/86656-m24-sws.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...4-sws.html</a><br />
<br />
<br />
<br />
<br />
<blockquote><cite>[R-DEV Wrote:</cite>Chuc;1432335'&#93;</p><div style="text-align: CENTER;">Remember this?<br />
<br />
<img src="http://www.bf2-inside.de/bilder/bf2/waffen/m24_sniper.jpg" border="0" alt="[Image: m24_sniper.jpg&#93;" /><br />
<br />
Not for much longer.<br />
<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uhYpx11uLnc&#x26;hl=en&#x26;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uhYpx11uLnc&#x26;hl=en&#x26;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<br />
Well, it's with great pleasure that I present to the Project Reality world, an asset that was kindly lent to us from the devs down at <span style="font-weight: bold;">Firearms: Source</span>, to replace the vanilla M24 in 0.95. <br />
<br />
A little disclaimer about the change from the vanilla magazine fed M24 to the internal magazine counterpart. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://i37.tinypic.com/28sqb0z.jpg" border="0" alt="[Image: 28sqb0z.jpg&#93;" /><br />
Woodland finish<br />
<br />
<img src="http://i35.tinypic.com/20p0ep.jpg" border="0" alt="[Image: 20p0ep.jpg&#93;" /><br />
Desert finish (Retexture by [R-DEV&#93;Chuc)<br />
<br />
<img src="http://i35.tinypic.com/2uggzro.jpg" border="0" alt="[Image: 2uggzro.jpg&#93;" /><br />
Black finish (Retexture by [R-DEV&#93;Chuc)<br />
<br />
Permission for use of the model and assets was generously given by Naota, the original creator, who is also a part of the Firearms Source team. Please check out their site and their mod!<br />
<br />
<a href="http://www.firearms-source.com" target="_blank">Firearms: Source</a><br />
<br />
<br />
<br />
<br />
<br />
</span><p></blockquote>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="color: #FFA500;">Post elaborado por</span></span> <span style="font-weight: bold;"><span style="color: #32CD32;">[R-DEV]Chuc - Assets Manager</span></span><br />
<br />
<span style="font-weight: bold;"><span style="color: #32CD32;">Fonte:</span></span> <a href="http://www.realitymod.com/forum/f196-pr-highlights/86656-m24-sws.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...4-sws.html</a><br />
<br />
<br />
<br />
<br />
<blockquote><cite>[R-DEV Wrote:</cite>Chuc;1432335']</p><div style="text-align: CENTER;">Remember this?<br />
<br />
<img src="http://www.bf2-inside.de/bilder/bf2/waffen/m24_sniper.jpg" border="0" alt="[Image: m24_sniper.jpg]" /><br />
<br />
Not for much longer.<br />
<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uhYpx11uLnc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uhYpx11uLnc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br />
<br />
Well, it's with great pleasure that I present to the Project Reality world, an asset that was kindly lent to us from the devs down at <span style="font-weight: bold;">Firearms: Source</span>, to replace the vanilla M24 in 0.95. <br />
<br />
A little disclaimer about the change from the vanilla magazine fed M24 to the internal magazine counterpart. <br />
<br />
<br />
<br />
<br />
<br />
<br />
<img src="http://i37.tinypic.com/28sqb0z.jpg" border="0" alt="[Image: 28sqb0z.jpg]" /><br />
Woodland finish<br />
<br />
<img src="http://i35.tinypic.com/20p0ep.jpg" border="0" alt="[Image: 20p0ep.jpg]" /><br />
Desert finish (Retexture by [R-DEV]Chuc)<br />
<br />
<img src="http://i35.tinypic.com/2uggzro.jpg" border="0" alt="[Image: 2uggzro.jpg]" /><br />
Black finish (Retexture by [R-DEV]Chuc)<br />
<br />
Permission for use of the model and assets was generously given by Naota, the original creator, who is also a part of the Firearms Source team. Please check out their site and their mod!<br />
<br />
<a href="http://www.firearms-source.com" target="_blank">Firearms: Source</a><br />
<br />
<br />
<br />
<br />
<br />
</span><p></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PRTC ARMA 2 PvP Event Saturday 11th September]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2451</link>
			<pubDate>Fri, 03 Sep 2010 07:03:06 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2451</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: medium;"><div style="text-align: center;">
Project Reality Teamwork Community<br />
</div></span></span><br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;"><div style="text-align: center;">
Arma 2 PvP Event!</div></span></span><br />
<br />
<div style="text-align: center;"><img src="http://i569.photobucket.com/albums/ss132/Cheditor/PRTCPOSTEREVENT1.png" border="0" alt="[Image: PRTCPOSTEREVENT1.png&#93;" /></div>
<br />
<span style="font-weight: bold;"><span style="font-size: small;">Informação:</span></span><br />
Dia 11 de setembro, sábado as 1900 PRT orgulhosamente nós iremos hostear um evento em nosso servidor, como um ponto de partida para a nossa comunidade. Nós esperamos trazer o máximo de teamwork possível e um ótimo gameplay.<br />
<br />
Nós lutamos pelo realismo e por um bom gameplay, portanto se você joga PR, nós não iremos desapontá-lo.<br />
<br />
Será um evento de 200 players, e isto exigira muita cooperação e teamwork dos players, mas temos um amplo time de admins e um server de TS3 dedicado, que você deverá entrar.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">IP TS3:</span></span><br />
188.40.118.13:9987<br />
<span style="font-size: small;"><br />
<span style="font-weight: bold;">IP do servidor de ArmA 2:</span></span><br />
The Project Reality Teamwork Server [EU&#93;<br />
Arma 2; Addons: Quesh Kibrul<br />
<br />
IP: 188.40.118.13 (Porta Padrão)<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Mapa:</span></span><br />
Estaremos rodando um mapa chamado Quesh Kibrul, portanto faça o download aqui e crie um atalho na área de trabalho.<br />
<a href="http://www.armaholic.com/page.php?id=8698" target="_blank">Baixar Quest Kibrul</a><br />
<span style="font-weight: bold;"><br />
<span style="font-size: small;">Tutorial do Atalho:</span></span><br />
O jeito mais fácil de instalar, é criando 2 pastas no diretório do ArmA 2, vá em frente e crie uma pasta chamada @QK.<br />
Agora dentro desta pasta (@QK) crie uma nova e renomeie para Addons.<br />
<br />
<span style="font-weight: bold;">Exemplos:</span><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;arma 2&#92;@QK&#92;Addons</code></div></div>
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>D:&#92;Program Files&#92;Bohemia Interactive&#92;ArmA 2&#92;@QK&#92;Addons</code></div></div>
<br />
Agora faça o download de Quesh Kibrul e coloque os arquivos na pasta Addons que acabamos de criar.<br />
<br />
Quando isto estiver feito crie um atalho para o ArmA2 na sua área de trabalho. Feito isto clique com o botão direito, selecione propriedades e adicione isto na linha "target".<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>-mod=@QK</code></div></div>
<br />
O resultado final deverá ser algo parecido com isto:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>"C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;arma 2&#92;arma2.exe" -mod=@QK</code></div></div>
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>"D:&#92;Program Files&#92;Bohemia Interactive&#92;ArmA 2&#92;arma2.exe" -mod=@QK</code></div></div>
<br />
Clique duas vezes no atalho e aproveite o jogo.<br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">NOTA:</span></span> Este evento NÃO está rodando Combined Arms ou Operation Arrowhead. Está rodando apenas o ArmA 2 com Quesh Kibrul.<br />
<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Regras:</span></span><br />
Nós temos algumas regras simples dentro do servidor.<br />
<br />
1. Siga as ordens de admins e players rankeados.<br />
2. Não mate amigos.<br />
3. Não desperdice assets.<br />
4. É necessário estar no Teamspeak 3.<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Regras do Teamspeak:</span></span><br />
Não abuse dos botões de mensagem, não grite, cante e toque música nos canais.<br />
<br />
Teamspeak Team Setup Tutorial <br />
<a href="http://prteamwork.com/showthread.php?p=92#post92" target="_blank">http://prteamwork.com/showthread.php?p=92#post92</a><br />
<br />
Sobre nós:<br />
Por favor visite nosso site para mais informações sobre nosso time ou se você desejar entrar neste time incrível.<br />
<br />
<a href="http://www.prteamwork.com" target="_blank">http://www.prteamwork.com</a><br />
<br />
// Wicca out<br />
<br />
<br />
Fonte - <a href="http://www.realitymod.com/forum/f376-pr-event-news/86625-prtc-arma-2-pvp-event-saturday-11th-september.html" target="_blank">http://www.realitymod.com/forum/f376-pr-...ember.html</a><br />
<br />
Comentários: <br />
1. 1900 PRT significa 16:00 aqui no Brasil?<br />
2. Se alguém quiser eu traduzo o tutorial do teamspeak.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: medium;"><div style="text-align: center;">
Project Reality Teamwork Community<br />
</div></span></span><br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;"><div style="text-align: center;">
Arma 2 PvP Event!</div></span></span><br />
<br />
<div style="text-align: center;"><img src="http://i569.photobucket.com/albums/ss132/Cheditor/PRTCPOSTEREVENT1.png" border="0" alt="[Image: PRTCPOSTEREVENT1.png]" /></div>
<br />
<span style="font-weight: bold;"><span style="font-size: small;">Informação:</span></span><br />
Dia 11 de setembro, sábado as 1900 PRT orgulhosamente nós iremos hostear um evento em nosso servidor, como um ponto de partida para a nossa comunidade. Nós esperamos trazer o máximo de teamwork possível e um ótimo gameplay.<br />
<br />
Nós lutamos pelo realismo e por um bom gameplay, portanto se você joga PR, nós não iremos desapontá-lo.<br />
<br />
Será um evento de 200 players, e isto exigira muita cooperação e teamwork dos players, mas temos um amplo time de admins e um server de TS3 dedicado, que você deverá entrar.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">IP TS3:</span></span><br />
188.40.118.13:9987<br />
<span style="font-size: small;"><br />
<span style="font-weight: bold;">IP do servidor de ArmA 2:</span></span><br />
The Project Reality Teamwork Server [EU]<br />
Arma 2; Addons: Quesh Kibrul<br />
<br />
IP: 188.40.118.13 (Porta Padrão)<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Mapa:</span></span><br />
Estaremos rodando um mapa chamado Quesh Kibrul, portanto faça o download aqui e crie um atalho na área de trabalho.<br />
<a href="http://www.armaholic.com/page.php?id=8698" target="_blank">Baixar Quest Kibrul</a><br />
<span style="font-weight: bold;"><br />
<span style="font-size: small;">Tutorial do Atalho:</span></span><br />
O jeito mais fácil de instalar, é criando 2 pastas no diretório do ArmA 2, vá em frente e crie uma pasta chamada @QK.<br />
Agora dentro desta pasta (@QK) crie uma nova e renomeie para Addons.<br />
<br />
<span style="font-weight: bold;">Exemplos:</span><br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;arma 2&#92;@QK&#92;Addons</code></div></div>
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>D:&#92;Program Files&#92;Bohemia Interactive&#92;ArmA 2&#92;@QK&#92;Addons</code></div></div>
<br />
Agora faça o download de Quesh Kibrul e coloque os arquivos na pasta Addons que acabamos de criar.<br />
<br />
Quando isto estiver feito crie um atalho para o ArmA2 na sua área de trabalho. Feito isto clique com o botão direito, selecione propriedades e adicione isto na linha "target".<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>-mod=@QK</code></div></div>
<br />
O resultado final deverá ser algo parecido com isto:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>"C:&#92;Program Files (x86)&#92;Steam&#92;steamapps&#92;common&#92;arma 2&#92;arma2.exe" -mod=@QK</code></div></div>
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>"D:&#92;Program Files&#92;Bohemia Interactive&#92;ArmA 2&#92;arma2.exe" -mod=@QK</code></div></div>
<br />
Clique duas vezes no atalho e aproveite o jogo.<br />
<br />
<span style="color: #FF0000;"><span style="font-weight: bold;">NOTA:</span></span> Este evento NÃO está rodando Combined Arms ou Operation Arrowhead. Está rodando apenas o ArmA 2 com Quesh Kibrul.<br />
<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Regras:</span></span><br />
Nós temos algumas regras simples dentro do servidor.<br />
<br />
1. Siga as ordens de admins e players rankeados.<br />
2. Não mate amigos.<br />
3. Não desperdice assets.<br />
4. É necessário estar no Teamspeak 3.<br />
<br />
<span style="font-size: small;"><span style="font-weight: bold;">Regras do Teamspeak:</span></span><br />
Não abuse dos botões de mensagem, não grite, cante e toque música nos canais.<br />
<br />
Teamspeak Team Setup Tutorial <br />
<a href="http://prteamwork.com/showthread.php?p=92#post92" target="_blank">http://prteamwork.com/showthread.php?p=92#post92</a><br />
<br />
Sobre nós:<br />
Por favor visite nosso site para mais informações sobre nosso time ou se você desejar entrar neste time incrível.<br />
<br />
<a href="http://www.prteamwork.com" target="_blank">http://www.prteamwork.com</a><br />
<br />
// Wicca out<br />
<br />
<br />
Fonte - <a href="http://www.realitymod.com/forum/f376-pr-event-news/86625-prtc-arma-2-pvp-event-saturday-11th-september.html" target="_blank">http://www.realitymod.com/forum/f376-pr-...ember.html</a><br />
<br />
Comentários: <br />
1. 1900 PRT significa 16:00 aqui no Brasil?<br />
2. Se alguém quiser eu traduzo o tutorial do teamspeak.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testes de servidores [Importante&#93;]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2447</link>
			<pubDate>Wed, 01 Sep 2010 17:24:19 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2447</guid>
			<description><![CDATA[Senhores, estamos pensando na possibilidade de trocar de server como já foi dito em alguns outros posts.<br />
Portanto quero pedir aos senhores um favor. Acessem este link <a href="http://www.nfoservers.com/networklocations.php" target="_blank">http://www.nfoservers.com/networklocations.php</a> e postem qual ping ficou mais baxo para vocês e qual foi o ping.<br />
<br />
<span style="color: #FF0000;">PS: Só contam as cidades de Chicago, Dallas, New York e Seattle.</span><br />
<br />
Aqui deu NEW YORK, 125ms.]]></description>
			<content:encoded><![CDATA[Senhores, estamos pensando na possibilidade de trocar de server como já foi dito em alguns outros posts.<br />
Portanto quero pedir aos senhores um favor. Acessem este link <a href="http://www.nfoservers.com/networklocations.php" target="_blank">http://www.nfoservers.com/networklocations.php</a> e postem qual ping ficou mais baxo para vocês e qual foi o ping.<br />
<br />
<span style="color: #FF0000;">PS: Só contam as cidades de Chicago, Dallas, New York e Seattle.</span><br />
<br />
Aqui deu NEW YORK, 125ms.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Conexão com o servidor - problemas]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2445</link>
			<pubDate>Wed, 01 Sep 2010 10:04:50 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2445</guid>
			<description><![CDATA[Não sei se vcs estão passando pela mesma coisa, mas essa semana toda vez que tentei jogar no nosso servidor eu tava perdendo conexão, não é caso de desync, é conexão mesmo, vai e volta, vai e volta. O que acontece?]]></description>
			<content:encoded><![CDATA[Não sei se vcs estão passando pela mesma coisa, mas essa semana toda vez que tentei jogar no nosso servidor eu tava perdendo conexão, não é caso de desync, é conexão mesmo, vai e volta, vai e volta. O que acontece?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TVT]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2444</link>
			<pubDate>Tue, 31 Aug 2010 17:46:17 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2444</guid>
			<description><![CDATA[Dá pra fazer?<br />
Vamos marcar?<br />
<br />
Nem que a gente faça só com o ArmA 2 sem o OA pra quem não tem poder jogar também.<br />
<br />
Vai ser bom ver a familia unida e passando um tempo junto.<br />
<br />
To pensando agora no sábado.<br />
<br />
Se responder sim, fala que parte do dia ou hora.]]></description>
			<content:encoded><![CDATA[Dá pra fazer?<br />
Vamos marcar?<br />
<br />
Nem que a gente faça só com o ArmA 2 sem o OA pra quem não tem poder jogar também.<br />
<br />
Vai ser bom ver a familia unida e passando um tempo junto.<br />
<br />
To pensando agora no sábado.<br />
<br />
Se responder sim, fala que parte do dia ou hora.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussão sobre decolagem de Helicópteros]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2436</link>
			<pubDate>Thu, 26 Aug 2010 14:34:39 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2436</guid>
			<description><![CDATA[tiraram akele jeito tosco que heli voa? quase na vertical ?! para ir para a frente...]]></description>
			<content:encoded><![CDATA[tiraram akele jeito tosco que heli voa? quase na vertical ?! para ir para a frente...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[British Armed Forces (BAF) Lançado para Arrowhead]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2430</link>
			<pubDate>Thu, 26 Aug 2010 14:34:39 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2430</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://www.ugaf.co.uk/ArmA%202%20pics/UKDLC/arma-baf-banner_3.jpg" border="0" alt="[Image: arma-baf-banner_3.jpg&#93;" /></div>
<br />
<span style="font-weight: bold;">Main Features</span><br />
<ul>
<li>New Playable Content: New singleplayer campaign, in which the player is going to command a mobile observation team of British troops into the battle with the Takistani insurgents.</li>
<li>New Faction: Selection of modern British troops in desert and multi-terrain camouflage.</li>
<li>Extra Units and Vehicles: Multiple factions for all sides including US Army, United Nations, Takistani Army and Guerrillas making a collection of 300+ new units, weapons and vehicles.</li>
<li>New Weapons: New personal weapons from modern British Armed Forces armory, featuring L85A2, L86A2 rifles, L110A1 machine gun, LRR and AWSO sniper rifles and NLAW AT launcher.</li>
<li>New Vehicles: New British ground and air vehicles, featuring the AH11 Wildcat and HC-3 Merlin helicopters; and Jackal 2 MWMIK and FV510 Warrior vehicles.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">It can not be played separately and does require the original Arma 2 : Operation Arrowhead (or Combined Operations) in order to be played.</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.ugaf.co.uk/ArmA%202%20pics/UKDLC/arma-baf-banner_3.jpg" border="0" alt="[Image: arma-baf-banner_3.jpg]" /></div>
<br />
<span style="font-weight: bold;">Main Features</span><br />
<ul>
<li>New Playable Content: New singleplayer campaign, in which the player is going to command a mobile observation team of British troops into the battle with the Takistani insurgents.</li>
<li>New Faction: Selection of modern British troops in desert and multi-terrain camouflage.</li>
<li>Extra Units and Vehicles: Multiple factions for all sides including US Army, United Nations, Takistani Army and Guerrillas making a collection of 300+ new units, weapons and vehicles.</li>
<li>New Weapons: New personal weapons from modern British Armed Forces armory, featuring L85A2, L86A2 rifles, L110A1 machine gun, LRR and AWSO sniper rifles and NLAW AT launcher.</li>
<li>New Vehicles: New British ground and air vehicles, featuring the AH11 Wildcat and HC-3 Merlin helicopters; and Jackal 2 MWMIK and FV510 Warrior vehicles.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">It can not be played separately and does require the original Arma 2 : Operation Arrowhead (or Combined Operations) in order to be played.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MAPA Geográfico do Arma 2]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2429</link>
			<pubDate>Thu, 26 Aug 2010 12:12:34 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2429</guid>
			<description><![CDATA[olá galera, recebi essa semana uma carta da republica checa...quando abri a carta veio um mapa de chernarus e do takistan...mostrando tudo da ilha...com legenda de certos locais e até a população estimada...depois vi q quando eu comprei o arma 2 OA, foi na pre-order no sprocket e eles diziam que iam enviar um mapa e pensei que era brincadeira e realmente chegou, segue as fotos:<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929639382/" target="_blank"><img src="http://farm5.static.flickr.com/4114/4929639382_223d93fb30.jpg" border="0" alt="[Image: 4929639382_223d93fb30.jpg&#93;" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929639382/" target="_blank">26082010025</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929046017/" target="_blank"><img src="http://farm5.static.flickr.com/4115/4929046017_615fdc5574.jpg" border="0" alt="[Image: 4929046017_615fdc5574.jpg&#93;" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929046017/" target="_blank">26082010026</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929640944/" target="_blank"><img src="http://farm5.static.flickr.com/4082/4929640944_84c6464953.jpg" border="0" alt="[Image: 4929640944_84c6464953.jpg&#93;" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929640944/" target="_blank">26082010027</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929047423/" target="_blank"><img src="http://farm5.static.flickr.com/4080/4929047423_68626d0cba.jpg" border="0" alt="[Image: 4929047423_68626d0cba.jpg&#93;" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929047423/" target="_blank">26082010028</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929642416/" target="_blank"><img src="http://farm5.static.flickr.com/4097/4929642416_0524f8c258.jpg" border="0" alt="[Image: 4929642416_0524f8c258.jpg&#93;" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929642416/" target="_blank">26082010029</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr]]></description>
			<content:encoded><![CDATA[olá galera, recebi essa semana uma carta da republica checa...quando abri a carta veio um mapa de chernarus e do takistan...mostrando tudo da ilha...com legenda de certos locais e até a população estimada...depois vi q quando eu comprei o arma 2 OA, foi na pre-order no sprocket e eles diziam que iam enviar um mapa e pensei que era brincadeira e realmente chegou, segue as fotos:<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929639382/" target="_blank"><img src="http://farm5.static.flickr.com/4114/4929639382_223d93fb30.jpg" border="0" alt="[Image: 4929639382_223d93fb30.jpg]" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929639382/" target="_blank">26082010025</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929046017/" target="_blank"><img src="http://farm5.static.flickr.com/4115/4929046017_615fdc5574.jpg" border="0" alt="[Image: 4929046017_615fdc5574.jpg]" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929046017/" target="_blank">26082010026</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929640944/" target="_blank"><img src="http://farm5.static.flickr.com/4082/4929640944_84c6464953.jpg" border="0" alt="[Image: 4929640944_84c6464953.jpg]" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929640944/" target="_blank">26082010027</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929047423/" target="_blank"><img src="http://farm5.static.flickr.com/4080/4929047423_68626d0cba.jpg" border="0" alt="[Image: 4929047423_68626d0cba.jpg]" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929047423/" target="_blank">26082010028</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr<br />
<br />
<a href="http://www.flickr.com/photos/oandarilho/4929642416/" target="_blank"><img src="http://farm5.static.flickr.com/4097/4929642416_0524f8c258.jpg" border="0" alt="[Image: 4929642416_0524f8c258.jpg]" /></a><br />
<a href="http://www.flickr.com/photos/oandarilho/4929642416/" target="_blank">26082010029</a> por <a href="http://www.flickr.com/people/oandarilho/" target="_blank">andarilho6101</a>, no Flickr]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patch de atualização para ARMA2 ARROWHEAD V.1.54]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2428</link>
			<pubDate>Thu, 26 Aug 2010 11:41:52 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2428</guid>
			<description><![CDATA[</p><div style="text-align: center;">
<img src="http://www.armaholic.com/datas/users/4-bohemiawhite.png" border="0" alt="[Image: 4-bohemiawhite.png&#93;" /><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">ArmA 2: Operation Arrowhead Patch 1.54</span></span><br />
by<br />
Bohemia Interactive Studio<br />
Copyright &copy; 2009 Bohemia Interactive. All rights reserved.<br />
<br />
<span style="font-weight: bold;">This patch is not compatible with the Steam version of Operation Arrowhead!!</span><br />
<br />
Link:<br />
<a href="http://www.armaholic.com/page.php?id=11886" target="_blank">http://www.armaholic.com/page.php?id=11886</a><br />
<br />
</span><p>
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">ATENÇÃO: Se durante a Instalação vc encontrar o erro EXPANSIONS\ADDONS\missions_e.pbo, clique em IGNORE e faça o download do arquivo do link abaixo:</span></span><br />
<a href="http://forums.bistudio.com/showpost.php?p=1730853&#x26;postcount=229" target="_blank">http://forums.bistudio.com/showpost.php?...tcount=229</a><br />
MIRROR: <a href="http://forums.bistudio.com/showpost.php?p=1730903&#x26;postcount=245" target="_blank">http://forums.bistudio.com/showpost.php?...tcount=245</a>]]></description>
			<content:encoded><![CDATA[</p><div style="text-align: center;">
<img src="http://www.armaholic.com/datas/users/4-bohemiawhite.png" border="0" alt="[Image: 4-bohemiawhite.png]" /><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">ArmA 2: Operation Arrowhead Patch 1.54</span></span><br />
by<br />
Bohemia Interactive Studio<br />
Copyright &copy; 2009 Bohemia Interactive. All rights reserved.<br />
<br />
<span style="font-weight: bold;">This patch is not compatible with the Steam version of Operation Arrowhead!!</span><br />
<br />
Link:<br />
<a href="http://www.armaholic.com/page.php?id=11886" target="_blank">http://www.armaholic.com/page.php?id=11886</a><br />
<br />
</span><p>
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">ATENÇÃO: Se durante a Instalação vc encontrar o erro EXPANSIONS\ADDONS\missions_e.pbo, clique em IGNORE e faça o download do arquivo do link abaixo:</span></span><br />
<a href="http://forums.bistudio.com/showpost.php?p=1730853&postcount=229" target="_blank">http://forums.bistudio.com/showpost.php?...tcount=229</a><br />
MIRROR: <a href="http://forums.bistudio.com/showpost.php?p=1730903&postcount=245" target="_blank">http://forums.bistudio.com/showpost.php?...tcount=245</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quem vai comprar o Arma 2 O.A?]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2427</link>
			<pubDate>Wed, 25 Aug 2010 22:38:42 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2427</guid>
			<description><![CDATA[Bibonas do meu coração,<br />
<br />
Vou comprar o meu Operation Arrowhead em breve e muito provavelmente será pela Yourself (sim, comprar caixinhas é comigo mesmo). Então, como sei que alguns estão considerando a compra (não necessariamente de caixinha) resolvi fazer a pergunta aqui para ver se teria alguém interessado em comprar junto comigo.<br />
<br />
Bem, apenas para efeito de programação, devo fazer o pedido até o fim do mês.<br />
<br />
PS.: Não necessariamente precisa ser o Arma 2 O.A, pode ser qualquer outro jogo.<br />
<br />
<a href="http://www.yourself-online.com" target="_blank">http://www.yourself-online.com</a><br />
<br />
Bejundas]]></description>
			<content:encoded><![CDATA[Bibonas do meu coração,<br />
<br />
Vou comprar o meu Operation Arrowhead em breve e muito provavelmente será pela Yourself (sim, comprar caixinhas é comigo mesmo). Então, como sei que alguns estão considerando a compra (não necessariamente de caixinha) resolvi fazer a pergunta aqui para ver se teria alguém interessado em comprar junto comigo.<br />
<br />
Bem, apenas para efeito de programação, devo fazer o pedido até o fim do mês.<br />
<br />
PS.: Não necessariamente precisa ser o Arma 2 O.A, pode ser qualquer outro jogo.<br />
<br />
<a href="http://www.yourself-online.com" target="_blank">http://www.yourself-online.com</a><br />
<br />
Bejundas]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PR &#93;TAR[ Clan]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2426</link>
			<pubDate>Wed, 25 Aug 2010 00:07:46 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2426</guid>
			<description><![CDATA[American English<br />
<br />
Hello! Greetings from the new &#93;TAR[ clan, it seems you have been misinformed by those who have been removed that we no longer exist! For our forums and website, we use <a href="http://www.tarclanonline.com" target="_blank">http://www.tarclanonline.com</a>, and our server has been renamed to &#93;TAR[ Texas .917 @ tarclanonline.com<br />
If you need to contact me or harrison, our xfires are<br />
Dragunover : Dragunuber<br />
Harrison : Roakamun<br />
If you wish to send a general message to our community post it on our forums.<br />
<br />
Portuguese (google translate)<br />
<br />
Olá! Saudações da TAR&#93; novo clã, [parece ter sido mal informado por aqueles que foram removidas que já não existe! Para o nosso fórum e site, usamos <a href="http://www.tarclanonline.com" target="_blank">http://www.tarclanonline.com</a>, e nossos servidores foi renomeada para&#93; TAR [Texas 0,917 @ tarclanonline.com<br />
Se você precisar entrar em contato comigo ou Harrison, nosso xfires são <br />
Dragunover: Dragunuber <br />
Harrison: Roakamun <br />
Se você quiser enviar uma mensagem geral para a nossa comunidade postar em nossos fóruns.<br />
<br />
I apologize for any errors.<br />
Peço desculpas por quaisquer erros.]]></description>
			<content:encoded><![CDATA[American English<br />
<br />
Hello! Greetings from the new ]TAR[ clan, it seems you have been misinformed by those who have been removed that we no longer exist! For our forums and website, we use <a href="http://www.tarclanonline.com" target="_blank">http://www.tarclanonline.com</a>, and our server has been renamed to ]TAR[ Texas .917 @ tarclanonline.com<br />
If you need to contact me or harrison, our xfires are<br />
Dragunover : Dragunuber<br />
Harrison : Roakamun<br />
If you wish to send a general message to our community post it on our forums.<br />
<br />
Portuguese (google translate)<br />
<br />
Olá! Saudações da TAR] novo clã, [parece ter sido mal informado por aqueles que foram removidas que já não existe! Para o nosso fórum e site, usamos <a href="http://www.tarclanonline.com" target="_blank">http://www.tarclanonline.com</a>, e nossos servidores foi renomeada para] TAR [Texas 0,917 @ tarclanonline.com<br />
Se você precisar entrar em contato comigo ou Harrison, nosso xfires são <br />
Dragunover: Dragunuber <br />
Harrison: Roakamun <br />
Se você quiser enviar uma mensagem geral para a nossa comunidade postar em nossos fóruns.<br />
<br />
I apologize for any errors.<br />
Peço desculpas por quaisquer erros.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Novidades sobre o PR:ArmA2 - parte 4]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2423</link>
			<pubDate>Sun, 22 Aug 2010 15:42:07 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2423</guid>
			<description><![CDATA[Welcome to Part 4, and what is the final installment of the PR:ArmA2 Highlights Reel specials for August.<br />
<br />
</p><div style="text-align: CENTER;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg&#93;" /></span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">RAF Chinook</span></span><br />
<br />
To compliment the Apache and Merlin we have added the Chinook into the mix.  This is the work horse of the British Army at the moment, and that will be reflected in PR: ArmA2, giving the British Army a way to move both supplies and men around the battlefield in relative safety.  This will complete the current Helicopters for the first release of PR: ArmA2.  and will be a vital asset for the British troops on the ground.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma1.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma1_thumb.jpg" border="0" alt="[Image: chinook_arma1_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma3_thumb.jpg" border="0" alt="[Image: chinook_arma3_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma2_thumb.jpg" border="0" alt="[Image: chinook_arma2_thumb.jpg&#93;" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">A new PR Island</span></span><br />
<br />
[R-CON&#93;ebanks, a recent addition to the team, is now one of the Project Reality Terrain Developers and has been working hard on a second  PR Island .....we will let the images speak for themselves! Needless to say, it will be a great area to field some epic future PvP battles. A 20km x 20km Battlefield that is set in the Maidan Wardak Province - Afghanistan. Lots of thick Vegitation in the valley, with Hideouts for the Taliban in the surrounding Mountains, all set to challenge the best of the British Forces. A huge FOB, will also feature on this new Island, allowing the British Forces a safe haven and a place to move out and patrol from.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_2_thumb.jpg" border="0" alt="[Image: pr_island_2_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_3_thumb.jpg" border="0" alt="[Image: pr_island_3_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_4.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_4_thumb.jpg" border="0" alt="[Image: pr_island_4_thumb.jpg&#93;" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_5.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_5_thumb.jpg" border="0" alt="[Image: pr_island_5_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_6.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_6_thumb.jpg" border="0" alt="[Image: pr_island_6_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_7.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_7_thumb.jpg" border="0" alt="[Image: pr_island_7_thumb.jpg&#93;" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR: ArmA2 - Online Photo Album</span></span><br />
<br />
For those of you that still want more, after a weeks worth of updates, we won't let you down either.  We have created an online Album, which you can browse through to your hearts content.  Feel free to bookmark it and check it every now and again, as we intend to keep this up to date in the future.<br />
</p><div style="text-align: CENTER;"><a href="http://projectreality.myphotoalbum.com/albums.php" target="_blank">PR: ArmA2 - Online Photo Album</a><br />
There are currently over 100 files already uploaded.</span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR Dialogs, Menus, HUDs and more</span></span><br />
<br />
Work as always goes on with the more technical side of Project Reality, and we have saved this until last, setting it up nicely for the Gameplay Feature next month.  This is the section that in essence will be the human interface for our Gameplay.  <span style="font-style: italic;">Dialogs, menus and HUD development</span>, will all add a splash of PR to ArmA2 in every way. From simple menus, like the Player Menu and the Interaction Menu to a well thought out multi-level cargo system and of course crisp loading screens, all to polish up the overall PR package. <br />
<br />
More importantly however they will allow ease of Squad Management, ability to provide first aid to others and treat yourself with your personal medical supplies, making it easy to request whatever you need and simplicity in joining and leaving squads, they all compliment a mod and assist greatly in playability. We hope this answers some of the questions being asked on the forums at present. This will avail a fresh new way to interact and perform tasks in PR:ArmA2, all kept in a fairly simple and effective style.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/hud_bcd_drills.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_bcd_drills_thumb.jpg" border="0" alt="[Image: hud_bcd_drills_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cr2_thermal.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cr2_thermal_thumb.jpg" border="0" alt="[Image: hud_cr2_thermal_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_medical.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_medical_thumb.jpg" border="0" alt="[Image: hud_medical_thumb.jpg&#93;" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/hud_squad_management.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_squad_management_thumb.jpg" border="0" alt="[Image: hud_squad_management_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cargo.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cargo_thumb.jpg" border="0" alt="[Image: hud_cargo_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_scoreboard.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_scoreboard_thumb.jpg" border="0" alt="[Image: hud_scoreboard_thumb.jpg&#93;" /></a></span><p>
<br />
More about how they are used next month.<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Recruiting Scriptors, Texture Artists &amp; Sound Engineers!</span></span><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking Scriptors, Texture Artists &amp; Sound Engineers to bolster these departments.  We have had a number of applications already, and we are currently going through these as fast as we can, so please bear with us.  Of course if you have any other skill other than those mentioned above but within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email "ukforce@realitymod.com. Whatever your skill, let us know. We are always recruiting.<br />
<br />
<br />
So there you have it. The last in a bumper series of Highlights Reels within a short period of time, as you can see a lot is going on within the ArmA2 Dept. We are making great progress as a team, and a lot of this is due to the great community feedback we receive daily. It's the community that makes Project Reality what it is, and we are sure these latest reels will keep you all hyped for a great release. <br />
<br />
As a further treat I can tell you that our Video Developer - [R-DEV&#93;trini_scourge is currently working on five productions for next month to highlight and explain in depth PR gameplay, this will be tied in with a full Highlights reel in September purely on <span style="font-weight: bold;">Gameplay</span>.  For further information please feel free to browse the <a href="http://www.realitymod.com/forum/forumdisplay.php?f=439" target="_blank">Project Reality ArmA2 Forums</a> and become more involved. Until next time...<br />
<br />
<br />
</p><div style="text-align: center;"><img src="http://media.realitymod.com/news/arma/prarma_06/its_coming.jpg" border="0" alt="[Image: its_coming.jpg&#93;" /></span><p>
<br />
<br />
<span style="font-style: italic;">- The Project Reality Team</span>[/QUOTE&#93;<br />
<br />
Original by [R-DEV&#93;UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85968-pr-arma2-highlights-reel-2-part-4-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-4-a.html</a>]]></description>
			<content:encoded><![CDATA[Welcome to Part 4, and what is the final installment of the PR:ArmA2 Highlights Reel specials for August.<br />
<br />
</p><div style="text-align: CENTER;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg]" /></span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">RAF Chinook</span></span><br />
<br />
To compliment the Apache and Merlin we have added the Chinook into the mix.  This is the work horse of the British Army at the moment, and that will be reflected in PR: ArmA2, giving the British Army a way to move both supplies and men around the battlefield in relative safety.  This will complete the current Helicopters for the first release of PR: ArmA2.  and will be a vital asset for the British troops on the ground.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma1.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma1_thumb.jpg" border="0" alt="[Image: chinook_arma1_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma3_thumb.jpg" border="0" alt="[Image: chinook_arma3_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma2_thumb.jpg" border="0" alt="[Image: chinook_arma2_thumb.jpg]" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">A new PR Island</span></span><br />
<br />
[R-CON]ebanks, a recent addition to the team, is now one of the Project Reality Terrain Developers and has been working hard on a second  PR Island .....we will let the images speak for themselves! Needless to say, it will be a great area to field some epic future PvP battles. A 20km x 20km Battlefield that is set in the Maidan Wardak Province - Afghanistan. Lots of thick Vegitation in the valley, with Hideouts for the Taliban in the surrounding Mountains, all set to challenge the best of the British Forces. A huge FOB, will also feature on this new Island, allowing the British Forces a safe haven and a place to move out and patrol from.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_2_thumb.jpg" border="0" alt="[Image: pr_island_2_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_3_thumb.jpg" border="0" alt="[Image: pr_island_3_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_4.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_4_thumb.jpg" border="0" alt="[Image: pr_island_4_thumb.jpg]" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_5.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_5_thumb.jpg" border="0" alt="[Image: pr_island_5_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_6.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_6_thumb.jpg" border="0" alt="[Image: pr_island_6_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_7.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_7_thumb.jpg" border="0" alt="[Image: pr_island_7_thumb.jpg]" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR: ArmA2 - Online Photo Album</span></span><br />
<br />
For those of you that still want more, after a weeks worth of updates, we won't let you down either.  We have created an online Album, which you can browse through to your hearts content.  Feel free to bookmark it and check it every now and again, as we intend to keep this up to date in the future.<br />
</p><div style="text-align: CENTER;"><a href="http://projectreality.myphotoalbum.com/albums.php" target="_blank">PR: ArmA2 - Online Photo Album</a><br />
There are currently over 100 files already uploaded.</span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR Dialogs, Menus, HUDs and more</span></span><br />
<br />
Work as always goes on with the more technical side of Project Reality, and we have saved this until last, setting it up nicely for the Gameplay Feature next month.  This is the section that in essence will be the human interface for our Gameplay.  <span style="font-style: italic;">Dialogs, menus and HUD development</span>, will all add a splash of PR to ArmA2 in every way. From simple menus, like the Player Menu and the Interaction Menu to a well thought out multi-level cargo system and of course crisp loading screens, all to polish up the overall PR package. <br />
<br />
More importantly however they will allow ease of Squad Management, ability to provide first aid to others and treat yourself with your personal medical supplies, making it easy to request whatever you need and simplicity in joining and leaving squads, they all compliment a mod and assist greatly in playability. We hope this answers some of the questions being asked on the forums at present. This will avail a fresh new way to interact and perform tasks in PR:ArmA2, all kept in a fairly simple and effective style.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_06/hud_bcd_drills.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_bcd_drills_thumb.jpg" border="0" alt="[Image: hud_bcd_drills_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cr2_thermal.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cr2_thermal_thumb.jpg" border="0" alt="[Image: hud_cr2_thermal_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_medical.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_medical_thumb.jpg" border="0" alt="[Image: hud_medical_thumb.jpg]" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/hud_squad_management.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_squad_management_thumb.jpg" border="0" alt="[Image: hud_squad_management_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cargo.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cargo_thumb.jpg" border="0" alt="[Image: hud_cargo_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_scoreboard.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_scoreboard_thumb.jpg" border="0" alt="[Image: hud_scoreboard_thumb.jpg]" /></a></span><p>
<br />
More about how they are used next month.<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Recruiting Scriptors, Texture Artists &amp; Sound Engineers!</span></span><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking Scriptors, Texture Artists &amp; Sound Engineers to bolster these departments.  We have had a number of applications already, and we are currently going through these as fast as we can, so please bear with us.  Of course if you have any other skill other than those mentioned above but within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email "ukforce@realitymod.com. Whatever your skill, let us know. We are always recruiting.<br />
<br />
<br />
So there you have it. The last in a bumper series of Highlights Reels within a short period of time, as you can see a lot is going on within the ArmA2 Dept. We are making great progress as a team, and a lot of this is due to the great community feedback we receive daily. It's the community that makes Project Reality what it is, and we are sure these latest reels will keep you all hyped for a great release. <br />
<br />
As a further treat I can tell you that our Video Developer - [R-DEV]trini_scourge is currently working on five productions for next month to highlight and explain in depth PR gameplay, this will be tied in with a full Highlights reel in September purely on <span style="font-weight: bold;">Gameplay</span>.  For further information please feel free to browse the <a href="http://www.realitymod.com/forum/forumdisplay.php?f=439" target="_blank">Project Reality ArmA2 Forums</a> and become more involved. Until next time...<br />
<br />
<br />
</p><div style="text-align: center;"><img src="http://media.realitymod.com/news/arma/prarma_06/its_coming.jpg" border="0" alt="[Image: its_coming.jpg]" /></span><p>
<br />
<br />
<span style="font-style: italic;">- The Project Reality Team</span>[/QUOTE]<br />
<br />
Original by [R-DEV]UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85968-pr-arma2-highlights-reel-2-part-4-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-4-a.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problemas com missoes Iraque]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2420</link>
			<pubDate>Sat, 21 Aug 2010 18:06:25 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2420</guid>
			<description><![CDATA[Galera estamos tendo problemas com algumas missoes do pack LoBo_Iraq<br />
<br />
O problema: algumas missoes dizem que esta faltando um addon (lobo_weapons_iraq) e não dão load, voltando a tela de escolha de missões.<br />
<br />
Já olhei e reolhei e não achei erros. Falei com Miles Teg, e ainda não sabemos o que está acontecendo. O engraçado é que quando crio a mesma missão na minha casa, dá pra jogar. A msg de erro aparece mas clicando OK vai.<br />
<br />
Sugiro que os admins olhem se o addon "loboweaponsiraq.pbo" está mesmo upado no servidor. Se não estiver, é isso. Se estiver, sugiro que o mod inteiro seja desistalado e reinstalado. Lembrando que cada arquivo tem de estar no seu devido lugar (instrucoes no pack do mod)<br />
<br />
Andrei]]></description>
			<content:encoded><![CDATA[Galera estamos tendo problemas com algumas missoes do pack LoBo_Iraq<br />
<br />
O problema: algumas missoes dizem que esta faltando um addon (lobo_weapons_iraq) e não dão load, voltando a tela de escolha de missões.<br />
<br />
Já olhei e reolhei e não achei erros. Falei com Miles Teg, e ainda não sabemos o que está acontecendo. O engraçado é que quando crio a mesma missão na minha casa, dá pra jogar. A msg de erro aparece mas clicando OK vai.<br />
<br />
Sugiro que os admins olhem se o addon "loboweaponsiraq.pbo" está mesmo upado no servidor. Se não estiver, é isso. Se estiver, sugiro que o mod inteiro seja desistalado e reinstalado. Lembrando que cada arquivo tem de estar no seu devido lugar (instrucoes no pack do mod)<br />
<br />
Andrei]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minibanner]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2418</link>
			<pubDate>Thu, 19 Aug 2010 18:07:39 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2418</guid>
			<description><![CDATA[Olá amigos, <br />
<br />
Estou enviando esta msg para informar que o minibaner do EIA foi atualizado, por isso solicito que atualize na pagina de voces ok?<br />
<br />
Segue o link do minibaner.<br />
<a href="http://www.eiareality.com.br/images/partners/16.gif" target="_blank">http://www.eiareality.com.br/images/partners/16.gif</a><br />
<br />
<br />
Abraços.]]></description>
			<content:encoded><![CDATA[Olá amigos, <br />
<br />
Estou enviando esta msg para informar que o minibaner do EIA foi atualizado, por isso solicito que atualize na pagina de voces ok?<br />
<br />
Segue o link do minibaner.<br />
<a href="http://www.eiareality.com.br/images/partners/16.gif" target="_blank">http://www.eiareality.com.br/images/partners/16.gif</a><br />
<br />
<br />
Abraços.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Novidades sobre o PR:ArmA2 - Parte 3]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2417</link>
			<pubDate>Thu, 19 Aug 2010 08:43:04 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2417</guid>
			<description><![CDATA[Welcome To Part 3 of the PR:ArmA2 Highlights Special week!<br />
<br />
</p><div style="text-align: CENTER;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg&#93;" /></span><p>
 <br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">British Soldiers</span></span><br />
<br />
One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_05/on_target.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/on_target_thumb.jpg" border="0" alt="[Image: on_target_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/sniper_pair.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/sniper_pair_thumb.jpg" border="0" alt="[Image: sniper_pair_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/acog_optics.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/acog_optics_thumb.jpg" border="0" alt="[Image: acog_optics_thumb.jpg&#93;" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">New Realtime Sounds</span></span><br />
<br />
As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by <a href="http://www.bisimulations.com/" target="_blank">BISimulations</a> for the trip. More info about the trip, as well as lots of media, by clicking on the image.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://prsoundtrip.blogspot.com/" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/sound_trip.jpg" border="0" alt="[Image: sound_trip.jpg&#93;" /></a></span><p>
<br />
With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).<br />
</p><div style="text-align: center;"><span style="font-weight: bold;">Please adjust your Sound first</span><br />
<br />
<br />
<object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/IvPSuTDyBF0'></param><embed src='http://www.youtube.com/v/IvPSuTDyBF0' type='application/x-shockwave-flash' width='425' height='350'></embed></object><br />
<br />
<object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/4eiNmFOxd5Y'></param><embed src='http://www.youtube.com/v/4eiNmFOxd5Y' type='application/x-shockwave-flash' width='425' height='350'></embed></object></span><p>
<br />
We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.<br />
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR: ArmA2 - Install, set up etc</span></span><br />
<br />
As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.<br />
<br />
A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Recruiting Object Modelers!</span></span><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack.  Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email "ukforce@realitymod.com". Whatever your skill, let us know. We are always recruiting.<br />
<br />
As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!<br />
<br />
<br />
-<span style="font-style: italic;">The Project Reality Team</span><br />
<br />
Original by [R-DEV&#93;UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma2-highlights-reel-2-part-3-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-3-a.html</a>]]></description>
			<content:encoded><![CDATA[Welcome To Part 3 of the PR:ArmA2 Highlights Special week!<br />
<br />
</p><div style="text-align: CENTER;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg]" /></span><p>
 <br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">British Soldiers</span></span><br />
<br />
One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_05/on_target.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/on_target_thumb.jpg" border="0" alt="[Image: on_target_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/sniper_pair.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/sniper_pair_thumb.jpg" border="0" alt="[Image: sniper_pair_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/acog_optics.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/acog_optics_thumb.jpg" border="0" alt="[Image: acog_optics_thumb.jpg]" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">New Realtime Sounds</span></span><br />
<br />
As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by <a href="http://www.bisimulations.com/" target="_blank">BISimulations</a> for the trip. More info about the trip, as well as lots of media, by clicking on the image.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://prsoundtrip.blogspot.com/" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/sound_trip.jpg" border="0" alt="[Image: sound_trip.jpg]" /></a></span><p>
<br />
With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).<br />
</p><div style="text-align: center;"><span style="font-weight: bold;">Please adjust your Sound first</span><br />
<br />
<br />
<object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/IvPSuTDyBF0'></param><embed src='http://www.youtube.com/v/IvPSuTDyBF0' type='application/x-shockwave-flash' width='425' height='350'></embed></object><br />
<br />
<object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/4eiNmFOxd5Y'></param><embed src='http://www.youtube.com/v/4eiNmFOxd5Y' type='application/x-shockwave-flash' width='425' height='350'></embed></object></span><p>
<br />
We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.<br />
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR: ArmA2 - Install, set up etc</span></span><br />
<br />
As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.<br />
<br />
A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Recruiting Object Modelers!</span></span><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack.  Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email "ukforce@realitymod.com". Whatever your skill, let us know. We are always recruiting.<br />
<br />
As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!<br />
<br />
<br />
-<span style="font-style: italic;">The Project Reality Team</span><br />
<br />
Original by [R-DEV]UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma2-highlights-reel-2-part-3-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-3-a.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Novidades sobre o PR:Vietnam]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2410</link>
			<pubDate>Mon, 16 Aug 2010 09:31:58 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2410</guid>
			<description><![CDATA[</p><div style="text-align: CENTER;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hjlBMl6f3hU&#x26;hl=en&#x26;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hjlBMl6f3hU&#x26;hl=en&#x26;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></span><p>
 It's been a long time since we officially announced PR:V, so here are some screens of two factions that will be featured in PR:V, as well as two maps that will be featured. All content shown is a WIP and is subject to change <img src="http://www.brdevils.com/devils/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> <br />
<br />
[R-DEV&#93;Trahnlee and the PR:V team have been hard at work since the announcement, so here is some proof that its not a hoax <img src="http://www.brdevils.com/devils/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<br />
<br />
</p><div style="text-align: CENTER;"><span style="font-size: 14pt;">Australian Forces:</span><br />
<br />
<img src="http://i.imgur.com/9NF6E.jpg" border="0" alt="[Image: 9NF6E.jpg&#93;" /><br />
<br />
<img src="http://i.imgur.com/ycIAh.jpg" border="0" alt="[Image: ycIAh.jpg&#93;" /><br />
<img src="http://i.imgur.com/cd6Yz.jpg" border="0" alt="[Image: cd6Yz.jpg&#93;" /><br />
<img src="http://i.imgur.com/AlrS0.jpg" border="0" alt="[Image: AlrS0.jpg&#93;" /><br />
<img src="http://i.imgur.com/VKyre.jpg" border="0" alt="[Image: VKyre.jpg&#93;" /><br />
<img src="http://i.imgur.com/nmmoP.jpg" border="0" alt="[Image: nmmoP.jpg&#93;" /><br />
<img src="http://i.imgur.com/ZrziY.jpg" border="0" alt="[Image: ZrziY.jpg&#93;" /><br />
<br />
<img src="http://i.imgur.com/qi41b.jpg" border="0" alt="[Image: qi41b.jpg&#93;" /><br />
<img src="http://i.imgur.com/a8UpJ.jpg" border="0" alt="[Image: a8UpJ.jpg&#93;" /><br />
<img src="http://i.imgur.com/dcrQ7.jpg" border="0" alt="[Image: dcrQ7.jpg&#93;" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: 14pt;">US Army:</span></span><br />
<br />
<img src="http://i.imgur.com/U9SXg.jpg" border="0" alt="[Image: U9SXg.jpg&#93;" /><br />
<br />
<img src="http://i.imgur.com/RAYrL.jpg" border="0" alt="[Image: RAYrL.jpg&#93;" /><br />
<img src="http://i.imgur.com/fE2fX.jpg" border="0" alt="[Image: fE2fX.jpg&#93;" /><br />
<img src="http://i.imgur.com/yaYtx.jpg" border="0" alt="[Image: yaYtx.jpg&#93;" /><br />
<img src="http://i.imgur.com/4HLGl.jpg" border="0" alt="[Image: 4HLGl.jpg&#93;" /><br />
<img src="http://i.imgur.com/vj3qn.jpg" border="0" alt="[Image: vj3qn.jpg&#93;" /><br />
<br />
<img src="http://i.imgur.com/19uuP.jpg" border="0" alt="[Image: 19uuP.jpg&#93;" /><br />
<img src="http://i.imgur.com/51tuM.jpg" border="0" alt="[Image: 51tuM.jpg&#93;" /><br />
<img src="http://i.imgur.com/sHnmf.jpg" border="0" alt="[Image: sHnmf.jpg&#93;" /><br />
<img src="http://i.imgur.com/w1lkQ.jpg" border="0" alt="[Image: w1lkQ.jpg&#93;" /><br />
<img src="http://i.imgur.com/cSIF6.jpg" border="0" alt="[Image: cSIF6.jpg&#93;" /><br />
<br />
<br />
<span style="font-size: 17pt;">Enjoy Conspiring</span></span><p>
<br />
Original by [R-COM&#93;HangMan em: <a href="http://www.realitymod.com/forum/f196-pr-highlights/85579-pr-vietnam-us-army-australian-forces.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...orces.html</a>]]></description>
			<content:encoded><![CDATA[</p><div style="text-align: CENTER;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hjlBMl6f3hU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hjlBMl6f3hU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></span><p>
 It's been a long time since we officially announced PR:V, so here are some screens of two factions that will be featured in PR:V, as well as two maps that will be featured. All content shown is a WIP and is subject to change <img src="http://www.brdevils.com/devils/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> <br />
<br />
[R-DEV]Trahnlee and the PR:V team have been hard at work since the announcement, so here is some proof that its not a hoax <img src="http://www.brdevils.com/devils/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
<br />
<br />
</p><div style="text-align: CENTER;"><span style="font-size: 14pt;">Australian Forces:</span><br />
<br />
<img src="http://i.imgur.com/9NF6E.jpg" border="0" alt="[Image: 9NF6E.jpg]" /><br />
<br />
<img src="http://i.imgur.com/ycIAh.jpg" border="0" alt="[Image: ycIAh.jpg]" /><br />
<img src="http://i.imgur.com/cd6Yz.jpg" border="0" alt="[Image: cd6Yz.jpg]" /><br />
<img src="http://i.imgur.com/AlrS0.jpg" border="0" alt="[Image: AlrS0.jpg]" /><br />
<img src="http://i.imgur.com/VKyre.jpg" border="0" alt="[Image: VKyre.jpg]" /><br />
<img src="http://i.imgur.com/nmmoP.jpg" border="0" alt="[Image: nmmoP.jpg]" /><br />
<img src="http://i.imgur.com/ZrziY.jpg" border="0" alt="[Image: ZrziY.jpg]" /><br />
<br />
<img src="http://i.imgur.com/qi41b.jpg" border="0" alt="[Image: qi41b.jpg]" /><br />
<img src="http://i.imgur.com/a8UpJ.jpg" border="0" alt="[Image: a8UpJ.jpg]" /><br />
<img src="http://i.imgur.com/dcrQ7.jpg" border="0" alt="[Image: dcrQ7.jpg]" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="font-size: 14pt;">US Army:</span></span><br />
<br />
<img src="http://i.imgur.com/U9SXg.jpg" border="0" alt="[Image: U9SXg.jpg]" /><br />
<br />
<img src="http://i.imgur.com/RAYrL.jpg" border="0" alt="[Image: RAYrL.jpg]" /><br />
<img src="http://i.imgur.com/fE2fX.jpg" border="0" alt="[Image: fE2fX.jpg]" /><br />
<img src="http://i.imgur.com/yaYtx.jpg" border="0" alt="[Image: yaYtx.jpg]" /><br />
<img src="http://i.imgur.com/4HLGl.jpg" border="0" alt="[Image: 4HLGl.jpg]" /><br />
<img src="http://i.imgur.com/vj3qn.jpg" border="0" alt="[Image: vj3qn.jpg]" /><br />
<br />
<img src="http://i.imgur.com/19uuP.jpg" border="0" alt="[Image: 19uuP.jpg]" /><br />
<img src="http://i.imgur.com/51tuM.jpg" border="0" alt="[Image: 51tuM.jpg]" /><br />
<img src="http://i.imgur.com/sHnmf.jpg" border="0" alt="[Image: sHnmf.jpg]" /><br />
<img src="http://i.imgur.com/w1lkQ.jpg" border="0" alt="[Image: w1lkQ.jpg]" /><br />
<img src="http://i.imgur.com/cSIF6.jpg" border="0" alt="[Image: cSIF6.jpg]" /><br />
<br />
<br />
<span style="font-size: 17pt;">Enjoy Conspiring</span></span><p>
<br />
Original by [R-COM]HangMan em: <a href="http://www.realitymod.com/forum/f196-pr-highlights/85579-pr-vietnam-us-army-australian-forces.html" target="_blank">http://www.realitymod.com/forum/f196-pr-...orces.html</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Novidades sobre o PR:ArmA2 - Parte 2]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2409</link>
			<pubDate>Mon, 16 Aug 2010 09:27:01 -0300</pubDate>
			<guid isPermaLink="false">http://www.brdevils.com/devils/showthread.php?tid=2409</guid>
			<description><![CDATA[Welcome to the second of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. Here's a few of the things that we'd like to show off today.<br />
<br />
</p><div style="text-align: center;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg&#93;" /></span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">British Army - SRV - Jackal 2 </span></span><br />
<br />
[R-DEV&#93;Stigger has been plugging away on this vehicle over the last few weeks, and you can see it coming together very nicely already. Jackal 2 is a high mobility weapons platform, with a unique air-bag suspension system allowing rapid movement across varying terrain. It is designed to protect personnel against roadside explosions and mine attacks. It's used for reconnaissance, rapid assault, fire support and force protection. Jackal 2 has the capacity to support itself and its crew of three over a projected distance of 800km.<br />
<br />
Jackal 2 is armed with a General Purpose Machine Gun (GPMG) as crew protection, and can carry either a Heavy Machine Gun (HMG) or Grenade Machine Gun (GMG) as the main weapon system in the fire support role. This will be a main british vehicle you will see driving around within PR:ArmA2, and a formidable vehicle that the Taliban faction will have to deal with.  <br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_front_thumb.jpg" border="0" alt="[Image: jackel_wire_front_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_thumb.jpg" border="0" alt="[Image: jackel_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_rear_thumb.jpg" border="0" alt="[Image: jackel_wire_rear_thumb.jpg&#93;" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Panther CLV - TES variant (Theatre Entry Standard)</span></span><br />
<br />
Another vehicle that is close to completion, and one which will compliment the British Faction in either woodland or Desert colours, is the Panther CLV.<br />
<br />
Panther is air transportable and can be underslung beneath a Chinook helicopter. Panther is armed with a 7.62mm L7 general purpose machine gun equipped Remote Weapon Station. It can can be upgraded to a 12.7 mm weapon if required, and an appropriate day/night sighting system.<br />
Panther will also be used as the Commander's vehicle for Engineer Troops, Anti-Tank, Mortar and supporting fire platoons.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_front_thumb.jpg" border="0" alt="[Image: panther_desert_front_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_driver_interior.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_driver_interior_thumb.jpg" border="0" alt="[Image: panther_driver_interior_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_rear_thumb.jpg" border="0" alt="[Image: panther_desert_rear_thumb.jpg&#93;" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR Mines &amp; IED Package</span></span><br />
<br />
The IED and mine package is going through alpha testing as we speak, and the work is starting to show huge promise. We have incorporated the PR:BF2 IEDs, and can confirm IED's will play a huge part in our Insurgency Mode. This work will prove a key element in asymmetrical warfare for PR:ArmA2.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/ied_construction.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_construction_thumb.jpg" border="0" alt="[Image: ied_construction_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_placement.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_placement_thumb.jpg" border="0" alt="[Image: ied_placement_thumb.jpg&#93;" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_priming.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_priming_thumb.jpg" border="0" alt="[Image: ied_priming_thumb.jpg&#93;" /></a></span><p>
<br />
Which brings us to the end of Part 2 of our week-long PR:ArmA2 Highlights Reel special, but please stay tuned for part 3 in a few days, where we will preview even more goodies available on release.<br />
<br />
<br />
<span style="font-style: italic;">- The Project Reality Team</span><br />
<br />
Original by [R-DEV&#93;UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85569-pr-arma2-highlights-reel-2-part-2-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-2-a.html</a>]]></description>
			<content:encoded><![CDATA[Welcome to the second of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. Here's a few of the things that we'd like to show off today.<br />
<br />
</p><div style="text-align: center;"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="[Image: pr_highlights_reel_header.jpg]" /></span><p>
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">British Army - SRV - Jackal 2 </span></span><br />
<br />
[R-DEV]Stigger has been plugging away on this vehicle over the last few weeks, and you can see it coming together very nicely already. Jackal 2 is a high mobility weapons platform, with a unique air-bag suspension system allowing rapid movement across varying terrain. It is designed to protect personnel against roadside explosions and mine attacks. It's used for reconnaissance, rapid assault, fire support and force protection. Jackal 2 has the capacity to support itself and its crew of three over a projected distance of 800km.<br />
<br />
Jackal 2 is armed with a General Purpose Machine Gun (GPMG) as crew protection, and can carry either a Heavy Machine Gun (HMG) or Grenade Machine Gun (GMG) as the main weapon system in the fire support role. This will be a main british vehicle you will see driving around within PR:ArmA2, and a formidable vehicle that the Taliban faction will have to deal with.  <br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_front_thumb.jpg" border="0" alt="[Image: jackel_wire_front_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_thumb.jpg" border="0" alt="[Image: jackel_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_rear_thumb.jpg" border="0" alt="[Image: jackel_wire_rear_thumb.jpg]" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">Panther CLV - TES variant (Theatre Entry Standard)</span></span><br />
<br />
Another vehicle that is close to completion, and one which will compliment the British Faction in either woodland or Desert colours, is the Panther CLV.<br />
<br />
Panther is air transportable and can be underslung beneath a Chinook helicopter. Panther is armed with a 7.62mm L7 general purpose machine gun equipped Remote Weapon Station. It can can be upgraded to a 12.7 mm weapon if required, and an appropriate day/night sighting system.<br />
Panther will also be used as the Commander's vehicle for Engineer Troops, Anti-Tank, Mortar and supporting fire platoons.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_front_thumb.jpg" border="0" alt="[Image: panther_desert_front_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_driver_interior.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_driver_interior_thumb.jpg" border="0" alt="[Image: panther_driver_interior_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_rear_thumb.jpg" border="0" alt="[Image: panther_desert_rear_thumb.jpg]" /></a></span><p>
<br />
<br />
- <span style="text-decoration: underline;"><span style="font-weight: bold;">PR Mines &amp; IED Package</span></span><br />
<br />
The IED and mine package is going through alpha testing as we speak, and the work is starting to show huge promise. We have incorporated the PR:BF2 IEDs, and can confirm IED's will play a huge part in our Insurgency Mode. This work will prove a key element in asymmetrical warfare for PR:ArmA2.<br />
<br />
</p><div style="text-align: CENTER;"><a href="http://media.realitymod.com/news/arma/prarma_04/ied_construction.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_construction_thumb.jpg" border="0" alt="[Image: ied_construction_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_placement.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_placement_thumb.jpg" border="0" alt="[Image: ied_placement_thumb.jpg]" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_priming.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_priming_thumb.jpg" border="0" alt="[Image: ied_priming_thumb.jpg]" /></a></span><p>
<br />
Which brings us to the end of Part 2 of our week-long PR:ArmA2 Highlights Reel special, but please stay tuned for part 3 in a few days, where we will preview even more goodies available on release.<br />
<br />
<br />
<span style="font-style: italic;">- The Project Reality Team</span><br />
<br />
Original by [R-DEV]UK_Force em: <a href="http://www.realitymod.com/forum/f380-project-reality-news/85569-pr-arma2-highlights-reel-2-part-2-a.html" target="_blank">http://www.realitymod.com/forum/f380-pro...t-2-a.html</a>]]></content:encoded>
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			<title><![CDATA[PR v0.92 Preview - New Commander UAV System]]></title>
			<link>http://www.brdevils.com/devils/showthread.php?tid=2404</link>
			<pubDate>Sat, 14 Aug 2010 15:58:43 -0300</pubDate>
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			<description><![CDATA[Cada vez melhor ...<br />
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